Cities: Skylines 2 developers have noticed 'a growing tendency of toxicity in our community'

AnActOfCreation@programming.dev to Games@lemmy.world – 247 points –
Cities: Skylines 2 developers have noticed 'a growing tendency of toxicity in our community'
techradar.com
  • Developers of Cities: Skylines 2 have noticed a growing toxicity in their community, which is affecting engagement and creativity.
  • The CEO of Colossal Order expressed concern about the negative impact of toxicity on the team and the community.
  • The developers still encourage helpful criticism from the community but ask for it to be constructive and kind.

Archive link: https://archive.ph/mVaIY

157

You are viewing a single comment

Simulation speed grinds to a halt as soon as you slapdown a few high density buildings. You basically have to but endless low density sprawl or your city will grind to a halt. I think the Media team of colossal order deserve the toxicity they are receiving.

Whatever complaint you got about the game, saying that anyone « deserves toxicity » is not the clever take you think it is.

I scammed hundreds of thousands of people how dare they post mean comments on my works social media.

If you were scammed, go to court. If you need to grasp on any excuse to leash out a shitty online behaviour, fix your life.

If they are hurt by comments on the internet then they shouldn't be a social media manager.

So because their job means interacting with the community that means they customers are allowed to go ham and be total assholes? That's like saying that just because you work retail you shouldn't be upset by customers being dicks.

It'll absolutely happen anyway due to the nature of humans, and having a thick skin will help you cope with working a job like that, but that doesn't mean the customers should be acting that way and that we should just normalize and enable that behavior just because that's the way it is. It just perpetuates the problem.

If you're working retail and your job is to deal with customers I highly doubt your boss will let you withdraw communication with your customers because some of them were verbally mean.

Retail usually calls the cops and bans customers who threaten or scream at employees, which is the real world version of withdrawing communication.

I get your fee fees are hurt because a video game was not perfect, but people flinging shit like caged monkeys get shut down in most jobs. Its not excusable just because muh vidya gaem

CO can ban them from posting on their forums if they take it to far.

The comments are tame as fuck compared to most community/developer interactions.

....... You think this primarily happens on their forums? Do they even have forums?

Do you know what email is?

You can block emails as well. You can moderate your steam forums and youtube comment section and Twitter replies. I can't think of a single place where CO is interacting with the community that they can't block/ban users who are mean.

Youre intentionally missing the point so hard Im starting to think youre one of the losers sending them death threats

What's your point then? Of course they have forums Steam and paradox forums and reddit are the main places to interact with Colossal order. CO has never said they are getting death threats so I don't know where you get that from.

It seems that you're getting misinformed by game journalist blogspam. CO is mad that the mood on their forums is sour and they are getting called out for releasing an undercooked buggy game for full price after months of misleading marketing. Everytime they post an update the comments are filled with sour posts complaining about real issues that have still not been fixed 3 months later.

1 more...
1 more...
1 more...
1 more...
1 more...
1 more...

I mean, you're right, that's just life™, but that's still fundementally fucked up. For profit companies have to do that because they want everyone's dollar, and if that means you're a better fit for a job because you can deal with people being awful, then... It's a shame we've ended up in that position, societally.

1 more...
1 more...

If you can’t behave in a respectful manner, you shouldn’t interact with someone else.

See? I can do this too.

I don't agree with that at all. There's plenty of people I don't respect and I will not treat respectfully yet I shouldn't be barred from interacting with these people. Especially if they are a public figure with the power to influence change.

The president of the United States repealed row v wade. Should everyone opposed to that refrain from toxicity. I think they are well within their right to kick up a stink, be angry and make their voices heard.

1 more...
1 more...
1 more...
1 more...

Thanks for your honest thoughts on it and your experience. Even though CO media team doesn't deserve toxicity imo, (I think Paradox management deserves it more), a lot is genuine feedback about people's poor experiences with the game.

I pushed through a 100k pop play through at 10fps 720p by the end before I upgraded my PC. That would be unacceptable for most but I had fun.

I had fun as well and got to 160k. I tried to reduce population as much as I could but my city was way to developed.

For me there is no replay value until more is added. The cities are really plain and a lot of the default assets look like crap. I know it will be fixed in the future but CO has this attitude that we should be greatful for the shit that was released and are happy to keep us waiting months for basic fixes and features.

I have so many high density buildings in my city and no appreciable FPS or slowdown issues.

How does your computer compare to recommended specs?

I've got 160k people. Playing on 1080p with a 2070s and a ryzen 5600x

Simulation speed is prioritized and graphics is turned down to medium but the game runs at about 0.8 to 1x speed.

1 more...