Windows Mixed Reality to be removed in Windows 11 24H2

vividspecter@lemm.ee to Games@lemmy.world – 270 points –
Announcing Windows 11 Insider Preview Build 26052 (Canary and Dev Channels)
blogs.windows.com

Windows MR and HP Reverb VR headsets to lose all functionality in Windows 11 24H2, so don't update if you use those headsets.

I find it despicable that support for working hardware can be just abandoned after only a few years, and at least a basic driver should be released (ideally open source) if not the full WMR package, which few cared about anyway.

I'm hoping that Monado takes off at least as I only used Windows begrudgingly anyway.

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Its a classic company move tbh. Make something, develop it further, hope it catches on and if it doesnt kill it off because maintaining it costs money.
Its a classic and understandable move. Microsoft has done it a few times tbh. Zune, windows phone, webtv, silverlight, ... :')

understandable from a business point of view? sure

Understandable from a customer point of view? get bent

I agree, but no one is really expecting VR/MR/AR/Spatial Computing to be making money right now. It is about investing in the future of immersive tech.

Im not seeing the immersive tech go anywhere any time soon. Microsoft tried it, google tried it, a shit ton of other small businesses tried it. Its not going to go where these businesses live. Id like to be proven wrong but it feel like its just not. We miss the kill app and if it existed with current tech, it wouldve been made already.

I think its best to lay current MR/AR/spacial computing to rest and wait a few years like what happened with 3d/vr in the past 40 years :)

I'd imagine apple has more power to give vr/ar cultural relevance than Google or MS. Apple fans are in their own extremely expensive league, and I'm sure there will be premium VR apps developed now. Even the quest 3 seems to be starting to get better software now, come to think of it.

I'm still not sold on the whole spatial computing taking off anyway. I don't actually see what problem it solves. If you look at the Apple headset (I forget when it's actually called) It does not really use the virtual nature very much. It's all about putting 2D displays in the air it's not really making use of the fact that it's an artificial interface.

I was expecting some Iron Man level applications.

We're a long way off from iron man type shit, but yeah this is the path to getting there. It'll probably take decades but hopefully we can iron out the kinks and inconveniences to not so much "solve" problems vs normal screens, but elevate our ease of access and capabilities.

It's just software at this point so hopefully Apple can update it. And hopefully other manufacturers will come up with similar products because I don't want Apple controlling in the market. Otherwise there won't be a market.

You are not wrong, but if you want to be in a position to rise with Immersive tech you have to put the time in now to develop and refine it. Getting out of immersive computing right now is like getting out of AI until right now saying it needs to be more mature first. By the time it is more mature, the market players will have been established. I think Apple has really set the Immersive Computing benchmark based on overviews like this one. Immersive computing is very compelling when done right. https://www.youtube.com/live/xsFuHCTfaZw?si=A9XjgQfKpYJORbJ0