Helldivers 2 boss apologizes for 'horrible' dev comments, says Arrowhead has 'taken action internally to educate our developers'

Goronmon@lemmy.world to Games@lemmy.world – 243 points –
Helldivers 2 boss apologizes for 'horrible' dev comments, says Arrowhead has 'taken action internally to educate our developers'
pcgamer.com
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This is a dumb take.

If there was a gun that 1 tapped every enemy in the game and had infinite ammo and maybe even auto aimed for you, that would suck a lot of the fun out of the game wouldn't it?

Would you not want that gun to be nerfed or would you want every gun in the game to become a 1 tap super weapon?

that would suck a lot of the fun out of the game wouldn't it?

Good thing you get to choose which gun you use. I personally would love that weapon. I've got two kids and a full time job. I need a nerf mode. The rest of y'all can use whatever other guns you like. But give me the BFG and let me have my fun.

That's what the difficulty mode selection is for. If you want an easy One-Shot experience just play on the easier modes. Overpowered over tuned weapons just create assholes in the higher difficulties kicking people out of games for not taking "the correct" load out.

Those of us with a little more time or a little more skill or a little more both enjoy the harder difficulties actually being... Difficult. Imagine that, the correct place to give people the ability to have a Nerf mode is in the difficulty slider which thankfully the developers have done!

Instead of complaining about weapon balance just turn down the difficulty and enjoy your easy experience

This game has like ten difficulty options. If you need the BFG on easy mode then you probably are just bad at videogames.

So what. Let me be bad at video games and still enjoy it. Not everything needs to be a side hustle, maxed out, semi-pro, rise and grind. I just want to have a hobby, even if I'm shit at it forever, because it's fun.

You should try it sometime. It's a much less stressful and actually enjoyable way to live.

Yea, that's why difficulty easier than "impossible" and "helldive" exist, so that you can enjoy the game on your time.

But when other players want their guns to be of roughly equal value, so that they don't feel pressured to not take the meta, that's not a bad thing imo

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Nope, I want a balanced sandbox. If I went into a lobby and everyone was using the 1 tapper (because why wouldn't they) Then the game would be way too easy and I would have to do closed lobbies and go out of my way to find people that want to run the game without the 1 tapper, just to have fun.

If you're bad at games you can just play on easy mode.

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Bad straw man argument

Eh...it's sort of a valid argument..however...it's like instagib in unreal. It was one of the funniest game modes in the game.

Instagib on low level enemies would be fun as hell...then the boss spawns show up and obliterate you...that's how I thought this game was going to go.

Now it's really a game of find more ammo and run from anything with armor until your strategems recharge.

No part of that guy's comment is valid. He's not even the barest bit subtle about how badly he is distorting the facts.

Nobody is talking about any of these things: a gun that 1 tapped every enemy, infinite ammo, auto aiming, wanting every gun to become a 1 tap super weapon. It's not even part of the discussion. All of these are imaginary things this person made up. Somehow people are just looking at it and nodding instead of calling out the bullshit.

The guy I replied to said it's always better to buff under performing weapons than nerf OP weapons. I employed a line of logic called a "logical extreme" where I devise an extreme scenario that both follows the original logic and is also an untenable position, thus showing that the original logic does not hold up and therefore shouldn't intrinsically apply to the realistic scenario.

Because in both my extreme and the real scenario, you have a weapon that was so good it made most other weapons not worth using and made the game easier than intended. In that scenario you could either go and buff almost every other weapon in the game and then make sweeping enemy balance changers to make them harder in the face of all the buffs, or you can simply nerf the one OP weapon. And I think the more sensible option is clear.

1 tap super weapon, and introduce a viable challenge to make that obsolete.

But you'll just get premium war bond weapons from here on out to close the difficulty gap.

The weapons in premium war bond aren't really good. Also, if it's a nudge at the premium part being a money grab... I'm lvl 17 and I have the premium unlocked without spend any real money.

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