CD Projekt CFO does "not see a place for microtransactions in single-player games"

Goronmon@lemmy.world to Games@lemmy.world – 762 points –
CD Projekt CFO does "not see a place for microtransactions in single-player games"
eurogamer.net
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20 years ago, they sold every Street Fighter three times with more characters in each new iteration. Microtransactions suck, but simple DLC is a less shitty than what used to be normal.

What? You didn't like buying SUPER Street Fighter II TURBO Championship Edition?

I actually did, because once I bought it they couldn't shut down the dlc servers on me when they released the next one.

This was more a way for them to keep people putting in quarters at the arcades and selling machines to arcade ops.

It translated to some home games, but wasn't the focus of putting out all these new versions. It made some sense at the time.

Yep

Street Fighter II: The World Warrior - (1991)

Street Fighter II': Champion Edition - (1992)

Street Fighter II': Hyper Fighting - (1992)

Super Street Fighter II: The New Challengers - (1993)

Super Street Fighter II Turbo - (1994)

All $40-60 games at the time.

You are mistaken about the price. Street Fighter II: The World Warrior had a retail price of $69.99 at launch.

They did milk the fuck out of that, I'll grant you.

But at the same time you couldn't take them online and end up playing somebody who'd got the latest one and have to fight new characters you'd have no access to.