Gameplay mechanics were also a lot better with more replayability.

TankovayaDiviziya@lemmy.world to Games@lemmy.world – 979 points –

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can't count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you'd lose a number of hours exploring every nook and cranny finding them!

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The good thing was that games were complete and they didn‘t try to suck ever last penny out of you post-launch. Also, no updates meant they actually couldn‘t just ship them broken and fix later…

But it did mean they would ship them broken with no chance of fixing them, tbf.

That only happened extremely rarely. Nowadays it seems to be almost mandatory, precisely because the mindset is that they can just fix it later

That happened like, 6 times.

I can literally only think of a handful of games that had serious bugs.

There was that ninja turtles game for nes with the impossible jump, there was enter the matrix for PS2/xbox that was completely not done. There were a few games that were poorly conceived in the first place like ET for Atari...

But yeah, what else had serious bugs?

WrestleMania 2000 on N64 had a bug that would randomly delete all saved data.

There was plenty of terrible, buggy games you just didn't see because stores would drop them. PC had it far worse than console did back in the day. I think it's also that games are just way fucking cheaper now, adjusted for inflation a SNES game was around 120 bucks and a PS2 game was around 75 bucks.

I just don't see how games that don't meet QA requirements and subsequently aren't shelved are in any way comparable to every game on the market today...

I mean I never had to encounter those bugs, games that weren't shelved didn't exist in any meaningful way because nobody spent money on them. But nearly every probably half of the games I buy and play today have serious bugs on day 1 (and many still have them on day 300). That feels like a different paradigm to me.

Tekken used to have more than half of the characters HIDDEN. Now they just sell them one by one.

Well the new Tekken games launch with more and more characters, besides 7 which did launch with less than 6, and if you consider that the price of games has gotten cheaper due to inflation since the first Tekken it starts to make sense that they're trying to make more money off them. Games have been costing more to make while costing less to buy for decades now and the industry is reaching a point where that's become unsustainable but people just won't accept a larger sticker price and longer development cycles so studios are finding new ways to make money. Personally I think selling characters as they come out for a few bucks is actually not a bad thing in fighting games, it keeps the games alive and interesting for much longer so long as it's done well.