The Original Fallout Games Deserve The Diablo 2: Resurrected Treatment

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 226 points –
The Original Fallout Games Deserve The Diablo 2: Resurrected Treatment - IGN
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I really would not like Bethesda level writing and character gating to muddy the classics. I seriously doubt it will do the old series justice with the level of inappropriate content.

Easiest examples being the thieving children in Fallout 2, it allowed you "solve" that problem if you didn't have patience and got a negative quirk in the process.

A low intelligence run was almost a completely new experience with a different level of interaction that was tongue-in-cheek look at someone who really struggles with "standard" game narrative.

That not to mention how much of a mess it will be for bethesda to code for a player plus up to 5 party members per encounter ( making Charisma not a "dump" stat). I strongly doubt they can pull it off if it as a company is still struggling to make the player character plus 1 work smoothly.

I also feel that the old fallout's sense of humour might not fly with today's sensibilities specifically the level of objectification, a female character can use to their advantage or the level of "male power fantasy" with specific perks and SPECIAL loadout - which I am sure is something Bethesda will try to avoid as they seem to push for a more gamified systems.

And I really do not think they will be willing to make The Brotherhood play a minor role as they are like a "minor" faction that tries to avoid too much attention in setting in their mission to preserve the old tech from repeating the mistakes of the past

I strongly doubt Todd and his team are the right people to devote resources to truly capture the dark world of old fallout into a faithful reproduction. I think it would be toned down and would most likely follow a bethesda vision for the series.

Maybe I am being overly negative, but I feel even if they maybe revamped it with some prettier graphics and modern system sensibilities, it might still lose some of its soul in the process. I am willing to be proven wrong though

For the unintiated, things you can do in FO2 has that would not be allowed today:

  • child killing
  • pornography producing
  • gravedigging
  • slavery

I'm pretty sure you can do all of those things, including selling children into slavery in fallout 4 and new Vegas

Bethesda's version is toned down

  • Cannot kill children in Bethesda games (without modding)
  • Fallout 2 dealt with some realities of porn, learnt about terms like being a fluffer if are not fit for porn and if you had the skills it provided a pretty salicious perk image and a stage name among a couple of other changes. Sex referencing was used quite a lot in game - sometimes disturbingly so at times.
  • Gravedigging fair enough, there is a perk one gets in fallout 2 that hits you with karma penalty when you do it but otherwise point taken
  • Joining the slavers in Fallout 2, you get branded with a facial brand telling the waste "Look at me, I am a Slaver" which had the effect to lock a character out of quests and be automatically branded an enemy of the NCR - which is a choice that can be made in the second town.

I don't see the need to murder kids even in games so I never even tried killing a kid in fallout. The porn thing just sounds like a specific quest, and fallout 3 and 4 had equally adult quests I think. Anyways, I think people view fallout 1 and 2 with rose tinted glasses, I tried playing them after I became a fan of 3 and nv. And it was a slog playing the old ones, I didn't get far.

Fair enough, Fallout 2 at least did deal with a lot of dark themes that I don't see Bethesda retreading.

In regards to the kids thing, there were ways around it, it was more an annoyance having to buy back stuff that got stolen if one didn't take those precautions and on an evil playthrough could cut the pretense and do it without much consequence besides the perk reputation as the place was a craphole anyway.

The older fallouts needed one to get into the setting to start the ball rolling, it is not a pretty game and would not be above throwing the playable character in difficult situation if they didn't prepare for it but it had a way with its writing that helped one to roleplay once one got to a point where one got established which is an older game paradigm that isn't popular nowadays - building a reputation, and once you have one can start to interact with the world proper.

New Vegas scratches that itch, but isn't completely the same

I suppose it is like playing a interactive book and then falling in love with the writing and systems that represented uncomfortable realities in an interesting way.

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Where?

There's a quest where you find a ghoul child locked in a refrigerator on the side of the road (it's implied he's been in there since the war). You have the option of selling him to a named member of the gunners.

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Honestly I think InExile should be given the IP for a game or two. Wasteland two and three while obviously in a different setting still have a lot of that classic charm.

I can see them doing a better job of it yes, they are probably the closest to understand the how the older Fallout works and already have experience making games like it too in a more modern setting

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