Making good, profitable games 'will no longer keep you safe': industry expresses fury and heartbreak over closure of Hi-Fi Rush and Prey studios

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Making good, profitable games 'will no longer keep you safe': industry expresses fury and heartbreak over closure of Hi-Fi Rush and Prey studios
pcgamer.com
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Arkane Austin is understandable; nobody bought Prey and Redfall was a disaster.

it's a shame because Prey was one of the best games of the decade.

Prey retroactively devaluaed Dishonored for me - as amazing as those were at their time, Prey showed what really could be obtained from the formula, and perfected every aspect of it.

Controversially - I loved Dishonoured and the sequel but couldn’t figure out Prey

Same. Prey feels much more related to Bioshock than Dishonored to me. Never could get into Bioshock.

It's far more different than BioShock. BioShock is imo a linear shooter I never understood the "immersive sim" tag for BioShock. But Prey is non linear within a space station. You can break away from the main task whenever you want and investigate other things which all play into the main story. You can play Prey 10-20 times and have a different journey each time if you try. The Gloo Gun, Mimicry, etc are all things that allow you to play differently each time and find unique new paths. Talos 1 is chock full of details. The only similarity with BioShock is the reveal, the wrench, and some minor combat similarities. But it's far more than that.

I think BioShock just got grandfathered in through its System Shock lineage.

It's for sure not the same as BioShock, with traversal and exploration the biggest difference, but it has similar vibes, at least as far as I have played. And at least in comparison with Dishonored.

You're (mostly) alone in a giant, isolated station where a terrible disaster has happened, and must inject yourself with magic goo to be able to handle it's warped former inhabitants. There's definitely more of a stealth vibe than in Bioshock, but the feeling was similar for me.

In contrast, Dishonored takes place all over a crowded city with regular interactions between NPC's which you can manipulate from the shadows. Most enemies can be killed or KO'd very straightforwardly, and there's just much more of a revenge power fantasy about it.

But I digress. I can understand the comparisons to Dishonored, they just aren't that similar in my mind.

Arkane games are always those games that require the "click" to enjoy.

I started every single Arkane title and stopped it for months before the world and what not pulled me back. That second time I finally get it and enjoy the hell out of the game more than before.

Should have called it Neuroshock as it would have been a great tie with the other "shock" immersive sims

We were still reeling the loss of Prey 2 and the political duplicity that may or may not have happened with Bethesda and Human Head which resulted in the cancellation.

Calling it "Prey" was fucking poison