You really want to improve N64 games, particularly the Zelda games? CUTSCENE SKIP.
Get to the game. Why we have put so much emphasis on telling a story for 90% of a game, I will never understand.
You know, there are a lot of people who like to be told a story and immerse themselve into such lore and reallymenjoy such scenes.
Despite that, the cutscenes in games of the TLoZ series are really not that long, which you would probably know, if you would've played the games.
Except for that damn owl. That's the one thing.
Kaepora Gaebora is wise and has much knowledge to impart upon you. Swapping the "yes" and "no" in the answer to "do you understand" was an intentional punishment for those trying to hurry him.
The cutscenes in most Zelda games are like 20 seconds long
You really want to improve N64 games, particularly the Zelda games? CUTSCENE SKIP.
Get to the game. Why we have put so much emphasis on telling a story for 90% of a game, I will never understand.
You know, there are a lot of people who like to be told a story and immerse themselve into such lore and reallymenjoy such scenes.
Despite that, the cutscenes in games of the TLoZ series are really not that long, which you would probably know, if you would've played the games.
Except for that damn owl. That's the one thing.
Kaepora Gaebora is wise and has much knowledge to impart upon you. Swapping the "yes" and "no" in the answer to "do you understand" was an intentional punishment for those trying to hurry him.
The cutscenes in most Zelda games are like 20 seconds long
Of all the examples they could have given LMAO
Living up to the user name