Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more

Blaze@reddthat.com to Games@sh.itjust.works – 342 points –
Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more
tomshardware.com
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I don’t think it’s possible to takedown a project that doesn’t use any proprietary code. You have to supply your own rom.

For this instance, before unique identifiers were baked into games like switch games use.

That's what happened to yuzu

What happened to Yuzu was that they were making $20,000-$30,000 in monthly revenue, for an emulator that would “technically” be competing with the current hardware.

Thats where they fucked up, in my opinion.

I mean, yes the yuzu team did have problems with the money scheme and openly playing games before their release, but the fact that even forks by people who had no connection to the devs got taken down shows that Nintendo can take down any project they want, regardless of if it contains proprietary code

You can't take down a project you're not trying to control.

Imagine I post a pic of Scarlett Johanson's lovely bits and Nintendo doesn't like that. Nintendo doesn't know me and Nintendo can't take it out of everyone's computers. Now imagine I do the same with some software. What's Nintendo gonna do?

They can still force platforms to delete the stuff or go to a judge and get them to force platforms to take down stuff. They can't get it from your computer, but itlf its posted online it can be taken down.

Not exactly. A big reason for them being sued is for circumventing Switch’s encryption.

That doesn't mean they used proprietary code. The keys were supplied by the users