Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves'

simple@lemm.ee to Games@lemmy.world – 199 points –
Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves'
pcgamer.com
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Still waiting for them to fix their game and not produce even more DLCs

what is broken in stellaris

From my experience, nothing. I’m not sure what the guy is complaining about.

  • They changed the keybindings without giving you the ability to edit keybindings yourself
  • The performance is bad
  • The game speed is linked to framerate and the longer your run is, the slower your game runs
  • The former point results in players in multiplayer getting kicked because of synchronization issues
  • Many minor bugs such as science ships getting trapped at one planet because they cant ever finish surveying them
  • DLCs being absolutely overpriced sometimes
  • Mechanics being absolutely unbalanced

I bought the game on release and played the game for over 700 hours since and I had to witness many patches that introduced so many bugs

Not saying you’re wrong but it’s funny that you’re disparaging a game that you’ve played for 700 hours.

I love the game and at times I couldn't stop playing. The more it got patched the more issues I had with it and I haven't played in a while. Still waiting for Falling Frontier to be released :)

that's the type of player you want an analysis from, right?

I've played 1,300 hours of Destiny 2. I basically wrote my graduate thesis on how it uses psychological tactics to exploit its playerbase and how contemporary business models in gaming are harmful to consumers. Anyways, I gotta grind out my red borders before TFS drops.

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