Valve runs its massive PC gaming ecosystem with only about 350 employees

Beaver [she/her]@lemmy.ca to Technology@lemmy.world – 725 points –
Valve runs its massive PC gaming ecosystem with only about 350 employees
arstechnica.com
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Feel free to start a competitive game store. There's a reason why gog, origin or epic hardly make a dent on Valves bottom line.

Gog has its niche. Others didn't even try. "Look at exclusives" from Epic doesn't even look like trying

Even within its niche gog Galaxy still lacks a lot of features steam has, like communities, mod support, Linux support, and a few others.

Honestly, I'd be home with that if they had Linux support. They don't, so I mostly buy from Steam. Apparently Heroic now gets a kickback (probably small) from GOG for sales, but that's a pretty lazy "Linux support" if you ask me.

I literally didn't make a Steam account until they had a Linux client, and now I've spend a ton of money there. It's not hard to get my money, you just need to not be outright hostile to me. That's why I have never and probably will never buy from Epic.

I tried heroic on my steam deck and it's okay but I wouldn't use it over Steam's UI which says a lot.

Yup, I install through Heroic but launch through Steam on my Steam Deck, for controller support alone, it's not worth going through Heroic directly. On desktop, I'll play directly through Heroic though.

The cost of freedom is still far more valuable than that to some, and that's its niche.

Yeah, the solution is obvious, break the Valve monopoly into 40 smaller companies and put Gaben in prison.

Valve created a fantastic entertainment product that people voluntarily choose to use. Why would you want to turn something people already love into something completely different? Counterproductive - especially when direct distribution is essentially free and universally accessible.

At this point steam is plain rent, coasting on their monopolistic platform power not any particular technical merit. It would be fine if valve spent this money on their userbase, but they don't. All their other products are run for profit as well.

Stream created and maintains a platform that gamers and developers want to use but more importantly, they've built up a reputation that people believe in and trust.

Gamers and developers are so eager to use steam because in all the years they've been operating, they still support and expand upon family sharing, have a fantastic refund policy (for consumers), don't employ aggressive exclusivity deals, don't limit download speeds behind paywalls, and provide a great review and recommendation system.

They've become successful due to this reputation, why should we punish them for that?

They're an http download website that takes a 30% cut on the hard work of artists.

That is already reprehensible, but not illegal.

They also dominate their market and their competition is laughable.

Now that is a properly punishable crime.

Developers can and almost always do close to offer their games on multiple platforms and can even choose self hosted direct distribution of they do choose. Customers can choose to purchase their games on steam, itch, epic, Microsoft, or any of the many places they're often hosted simultaneously. Steam is more often than not the choice people choose to use of their own free will because they perceive it as being the superior service.

Why do you believe excellence should be punished?

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