Take-Two CEO: "We Ought To Be Monetizing 100% Of The Audience" For Mobile Games | GameSpot

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 1 points –
Take-Two CEO: "We Ought To Be Monetizing 100% Of The Audience" For Mobile Games
gamespot.com
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Here's how to monetize 100%% of your playerbase :

Charge a one-time premium to have access to the game forever at a reasonable, region-adjusted price that the average worker can afford, and then fuck off.

It's like gaming companies almost want to see the market crash with all these bullshit things they are doing. Yet people keep buying into it.

Havent made a single apple purchase for over 2 years now.

This is how it starts. How it ends is up to them.

I don't pay for microtransactions out of principle, yet I'm sure there's someone else who will not than make up for me. I honestly don't get it.

Look at all these mother fucking bitches who ain't making us some mother fucking money!

Wait, there are still mobile games without monetization?

Usually ones that come with an upfront cost, but yeah. There's actually a lot that are pretty good, like Monument Valley 1+2, or Stardew Valley's mobile port.

The Base Game of Vampire Survivors is free and the DLCs cost a few Dollar like the Steam Version.

Not free but without micro transaction: slay the spire is killer

I'm doing my part so they can get closer to their goal. By not being part of the audience.