Friday Facts #374 - Smarter robots | Factorio

BillygotTalent@feddit.de to Gaming@beehaw.org – 84 points –
Friday Facts #374 - Smarter robots | Factorio
factorio.com

Hello, today we are going to talk about some flying robot behavior improvements. Some of the problems we fixed were reported countless times, so I hope that some people will appreciate it :).

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I know that you are mainly looking forward to the new content, and that just quality of life improvements aren't the kind of things that make people buy the game and get excited for.

Nope. I'm preeeetty excited about QOL changes here. :-)

These improvements are going to make the robots so much more helpful. I hated having to always make sure they weren't getting stuck somewhere.

Having to build roboport bridges across large bodies of water for no other reason than that, was so annoying

I haven't played Factorio in a while, but something about FFFs is just... nice. Wube seems like an interesting place, I like the way they do things.

My bots-only factory had 70,000+ bots in it because of dumb bot logic. With these improvements, it should run more efficiently with a fraction of the bots. This is fantastic!