The Elder Scrolls 6 Announcement Trailer is Officially Five Years Old

Wilshire@beehaw.org to Gaming@beehaw.org – 4 points –
gamerant.com
16

Talk about jumping the gun with that announcement. I'll honestly be a bit surprised if we see the game this decade.

It's the same situation as with Metroid Prime 4. It's more to just confirm people that "yes we will make it at some point so stop f*ing asking. Buy Skyrim for the 5th time while you wait"

I think that's something a lot of people don't understand even now. For me, it was pretty clear, that was just an "of course we are making TES6 someday, stop asking," because people were acting like the series was dead and Bethesda would never release another game. Also, nobody should expect anything before Starfall is released.

Of course, that gets lost outside the actual presentation, where this was dropped, so here we are, years later, and people think is in development hell or something. Only saying that they'll get to TES6 eventually, without the teaser, would probably have been better.

Something, something Metroid Prime 4 :(

At least Nintendo came out and said "we messed up already and need to try again" instead of "here's a shit game, gimme AAA price for it because title."

Yeah, very true. I was worried when they announced it since Prime was wrapped up and done. It felt like they were just out of ideas and sticking with what works (which may turn out to be true) but at least they seem to be making it the best they can be.

For all the complaints over the years (from myself included), there are very few options for games like Elder Scrolls main games.

These kinds of games are extremly difficult to build. Skyrim still does things I haven't seen any game other than Fallout 4 do since.

What things would that be? Im trying to think of something that hasnt been replicated / improved in another game, but I am drawing a blank personally.

One example: The way Bethesda games track an enormous number of physics enabled objects across their open worlds. I feel like most games in the last 10 years have made a point of simplifying their physics systems to a point of near-nonexistence.

Bethesda knows that when I dump 500 wheels of cheese on the floor of my house in Whiterun, I want it all to still be exactly where I left it when I come back 20 hours later.

Fair point. I can't really think of any games that have done that, either. Interesting that there haven't been more physics sandbox style open worlds, come to think of it....

The physics part isn't even really that important, I think. It helps pile things up, but it's not tantamount to what makes a Bethesda game.

It's from a culmination of decisions that lead to it. To letting you pick up all these miscellaneous items. To saving where these items are stored. To letting you go anywhere you want to. And on top of all that, having a fully functional game working along side all that. It's a freedom you don't get in most other games. Sometimes people ask why it's even necessary, I like to think Bethesda responds with: Why not?

Nobody else makes them because indies don't have the resources to make them like Bethesda and AAA devs don't have the luxury to invest in such a niche experimental and expensive genre.