Unity License Changes
Whats the final outcome of Unity's changes to their license. Also, do the changes apply to previously released games?
Whats the final outcome of Unity's changes to their license. Also, do the changes apply to previously released games?
Unity (led by an ex-EA CEO to give you an idea where this is headed) decided to change their pricing model to charging $0.20 per install (if you’re over $200K revenue and 200K installs) – they haven’t clarified how they’re planning on tracking install numbers (ie. can someone use a VM to tank a competitor?) – then someone pointed out they quietly changed their TOS back in April to “allow” this to go through – and apparently they’ve sent out letters saying they’ll wave the install fee if you use their own IronSource ad system instead of the AppLovin ad system – needless to say, devs are panicking, Godot is seeing a huge influx, and Unity has maintained radio silence all weekend … Monday should be “interesting” …
To put some perspective on that. If you make $200,000 in sales, $60,000 is paid to the digital store.
Out of your remaining $140,000 if half of your 200k users reinstall your game then that's another 100k x $0.20 = $20,000 out of your pocket.
And you can still get billed for future reinstalls.
Say an indie game with decent polish can easily get to 3 development years worth of effort, that leaves the developers with the equivalent of $40,000 each.
You missed their latest response a few hours ago
https://twitter.com/unity/status/1703547752205218265
Hey, no worries, Unity, we weren't confused at all.
Does this apply to software that was made before the terms change?
It applies to new installations of previously released games. Notice that it's "installation" and not "sale".
So basically if i finally get around to playing all the free games from GOG if the dev used Unity they are screwed?
Yep.
If you want to install your games on multiple computers too. If you sell your computer and installs on the new one too.
Unity pinky promises that if you get into an argument with the game author and decides to install it in 10,000,000 virtual machines, that they won't screw the author. They aren't telling how they will be able to do that.
Anyway, there are new terms coming, as they may need a few more years to screw all their customers without pushback.