MK1 generates 1GB report every-time it crashes

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 81 points –
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Wow, what in the world would require that amount of data to log a crash?

The developer left the debugging mode on for deployment by mistake.

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Weird to be that size and not larger, if they're just dumping RAM for investigation by devs. If it's selective, at all - the game is a 1v1 fighter. Relevant state has to be a couple megabytes.

this game was clearly rushed out. pc experience on day 1 left me desiring more polish. I use a kb to play fighting games, and rebinding keys was such a gigantic pain to do.

sf6 set the benchmark for me when it comes to fg polish.