Starfield players pirate the DLSS mod after the developer locks it behind paywall

heimy@lemm.ee to Games@lemmy.world – 779 points –
Starfield players pirate the DLSS mod after the developer locks it behind paywall
gamescensor.com
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Man, and I was just about to get that mod too. Really scummy.

No, it's always been behind a paywall. There's one by a different modder that isn't: https://www.nexusmods.com/starfield/mods/761

How has anyone's experience been with this? I haven't installed it yet.

Tried it last night. At first it wouldn't start and had to change a digit from 0 to 1 or vice versa in the .ini, but worked fine after that.

Is it? Didn't someone put effort into this?

For sure, but like most every other mod for any game out there, there's donation pages and Patreons. What if you buy it and download it, and it turns out it doesn't work for you? You can't refund it like you would a Steam game. Locking mods, an already experimental thing, behind a paywall is scummy, because you're not only profiting off of someone else's game, you're also taking money from people who aren't even sure it's right for them. There are tons of mods out there that are not paywalled and are comfortably financially supported through Patreon. Using a paywall in this situation is just a cash grab banking on a freshly released game. Literally the day after.

Can you link to a few game modders who don't paywall but get enough in donations to make a living?

So don't get it? There are other mods and whatnot. Just sounds like you don't like how they've monetised their work, which is fine, but instead of moaning that you want people to work for free, just don't buy it?

Way to strawman me and ignore my points 👍 I do not want people working for free. I am firmly pro-union and pro-fair pay and all of that. They don't have to work for free. They can monetize it the way every other mod does it by having a Patreon that you can subscribe to or donate to support them. Plenty of mods do this already and this is the generally accepted way to do it due to the reasons I mentioned before, which I will now spell out for you because you ignored them:

  1. If you have a problem with the mod, it doesn't work how you want, you have no recourse if you paywall it the way they did.
  2. It is generally unethical and a bad look to make money using other's IP as a base without their permission. Bethesda has potential legal recourse for this, as they've broken EULA. Section 3 - B, D, G, and 4. Section 4 is especially interesting because it states you agree to not have a monetary interest in the game or its content. By paywalling a mod, you are relying on the game not having DLSS to make money. Full stop. That's the point of the mod. While the various paragraphs in Section 3 do say that modding of any kind is prohibited, this kind of thing is usually not enforced (as is very apparent with Skyrim or Fallout 4). Until money is involved. This is why a donation button is distanced far enough away from this kind of thing. A donation button is supporting the developer, and legal waters get a little grayer. For this mod, you are paying for the mod. That's pretty black and white, and that's exactly why it is frowned upon to go that route with mods.

Because they didn't monetise it the way you want, doesn't mean it's not okay.

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