This Fallout New Vegas Mod rewrites over 1,000 functions to improve performance and reduce load/save times

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 465 points –
This Fallout New Vegas Mod rewrites over 1,000 functions to improve performance and reduce load/save times
dsogaming.com
51

You are viewing a single comment

Give us a current gen remake.

My dream is a fallout game set in New Orleans, but made by Obsidian.

Give them permission to have greenery in the game as you run around a massively overgrown swamp (there's some lore from unpublished games about an over-abundance of GECK testing in the area,)

Helping people actually build new shit from the abundant trees. The people would be that fun mix Creole and Americana.

We could have new enemies, like snakes and gators and shit. Maybe assassin vines and man eating trees.

My dream enemy would be a splinter group of Caesar's legion and remnants of the Enclave.

As for music, dig deep into New Orleans history. There's more than enough to put together a kick-ass soundtrack.

Microsoft has bought up both Obsidian and Bethesda so it is technically possible for them to make another Fallout game. But at the same time they already announced Outer Worlds 2, and I'm not even sure the key people are necessarily still around.

As of 4/9/22, about 20-ish, I believe, out of an original team of ~70. The remainder either quit, were laid off, or were fired.

Source here, which expands further:

Before that’s a cause for alarm, however, many of these remaining 20 were key people in New Vegas’ development, and Obsidian also has Leonard Boyarsky and Tim Cain on board, even though both are on Outer Worlds (2), and Leonard and Tim are the original creators of Fallout.

Josh Sawyer, the director of New Vegas, is still there as well and has said he is open to working on Fallout again.

After the mess that was Outer Worlds, I hope Obsidian finds itself.

I really enjoyed Outer Worlds, what was your complaint about it?

Lots of samesy stuff. Travel to a side quest, same looking area, same enemies, same thing.

I feel like they spent most of the resources trying to rebuild a working functional engine for themselves, rather than do what they do best, which is create stories. Because there was some serious amazing sparks of creativity like being able to skip a whole story chapter with a single dialog option.

Like Mass Effect 1 - very flawed but lots of potential. But then Mass Effect 2 became a masterpiece.

So I have high hopes for Outer Worlds 2 being incredible.

Different people, different tastes I guess but in what sense is Outer Worlds a mess?

Wasn't there a fallout 3 DLC set in the Bayou?

Point Lookout was in a swamp on the coast of Maryland.

Right yeah. I could've sworn there was some depiction of it in one of the games but I'm pretty sure I'm just remembering wrong.

While I would kill for an actual remake, there is a fan-made remake in the F4 engine that has been many years in the works. The devs are pretty active on Discord and still plugging away at it. Who knows if it ever actually gets finished, but I think at this point this is the best hope for a somewhat-modernized New Vegas.

Fan-made remake probably won't be available on PS5.

Who knows if it ever actually gets finished,

This is actually one of those things that bothers me the most. So many projects that are at risk of getting taken down are announced way before they are ready, whether it be on purpose for them to knowingly get taken down before anything ever becomes playable and gets released because they never had any intention of actually releasing it they just wanted the fame for it with no intentions of delivering on it, or because they didn't think they would get taken down and get completely surprised by it like it's never happened before. If you are going to make something awesome, wait until you release it to announce it.

Yet another one of those Bethesda fan remakes that takes over a decade of work before it gets abandoned suddenly.

I wonder what would happen if Bethesda gave a few of the best modders full access to the game's code and to the latest version of the engine. I bet they could come up with a current gen remake in under a year without the involvement of a single Bethesda dev.

I think you're severely underestimating how much time, effort, and resources game development takes. Especially when the devs aren't doing it full-time.

Well, in such a scenario I'm also making two assumptions:

  1. That the modders are indeed being paid by Bethesda to work full-time on it since it's meant to be sold when finished (not unlike Skyrim Special Edition, only made by modders)
  2. There's a way to add code and assets from existing mods to their remake. If they have to make it all from scratch then yeah, a year is not enough.

Are we talking about a whole engine re-write or just bringing the game into modern times graphically? Because you could do the latter much easier and with less time (still time consuming yes, but not as much) with just basic modding and not even need the source code.