Starfield remake created in two days actually lets you fly seamlessly from space to the surface
pcgamesn.com
A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.
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I'm no gaming expert or Bethesda fanboy, but didn't someone the other day confirm that there is actual space travel in the game, it just takes days to get to another planet?
No, just that there are no invisible walls. After 7 hours of flying, she reached a paper-cutout of the planet.
I see. In that case I fully expect someone to make a 'open cities' mod for systems. If you can reach the billboards it should be possible to create a transition to planet space. Maybe.
But then we'd need something for faster flight inside a system. Like E:D does for example. I Won't spend 7hrs traveling from planet to planet just for the immersion :D
Well you can already fast travel between planets. I'd be okay with the happy medium of intersystem travel if it meant I could actually land on a planet. The problem is the way Bethesda has set it up, the planets themselves aren't real, there's just a handful of zones around POIs.
Starfield as a mod for Kerbal Space Program.
You can fly in space towards the planets you can see. When you get there, you won't be able to land and will be able to fly straight through the planet itself.
Planets outside of the fast travel menu aren't really planets
Lol, that's actually fucking hilarious.
The engine works by having square areas of playable in-game sections called cells. Unless the devs created enough cells between planets, and have them in the same world space, for a player to travel in that's not possible.
That sounds exactly like the old Morrowind loading system. It was relatively seamless at the time for traveling about outdoors, sans the mini loading between these cells. It used to take a few seconds back in the day it was released but with modern SSDs it takes a fraction of a second.
Oblivion and Skyrim made this for the most part invisible. But loading times for indoor transitions still existed.
I am curious and exited to hear what tricks they have used.
Theres nothing in the engine reqiring to fill every cell between two cells. Might as well be empty space, or cells with random generated terrain.
Also how are they doing the ship interior cell? Loading a cell without removing the old? Why aren't they using the same thing for interior windows in houses then?
They do for some, I think it's to avoid unwanted AI interactions if something happens inside the house.