Unity backtracks slightly on plans to charge developers for game installs
eurogamer.net
Game development engine Unity has U-turned on some parts of its hugely controversial plan to enforce fees on game creat…
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Game development engine Unity has U-turned on some parts of its hugely controversial plan to enforce fees on game creat…
Reminder that Godot exists for anyone who needs to hear it.
I feel like I have been waiting for that guy forever.
Godot 4.0 is quite good. As long as your game doesn't use precanned store assets,.its fantastic.
Twas a joke
For reference.
Ah I see. Thanks
He didn’t say for sure he’d come.
Maybe tomorrow he will return.
Yeah, in light of the existence and steady improvement of the Godot engine, feels like not a great time to be pissing off a lot of your customers.
Definitely going Godot for the future. Just the knowledge that I don't have to worry about licensing is priceless.
A bit harder to ship on console, though.
At least Unreal is source-available and you only need to use the license for the version of Unreal you use. If Epic changes their license, you don't need to agree to it and can still ship under the older license.
Godot is a great engine but it isn't a silver bullet. It can get there, though.