Todd Howard says it took 7 years to make Starfield fun to play: "I thought we would find the answers faster"

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 81 points –
Todd Howard says it took 7 years to make Starfield fun to play: "I thought we would find the answers faster"
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I think it could've used a few more years, because its still not that fun.

Exploation is meaningless, which completely takes the fun out of it. There's nothing interesting to discover.

The amount of loading screens and forced cutscenes was just painful. I was so thankful for the gamepass trial because I would have been so upset if I bought this game.

I would just love an option to stay in first person. Make the loading screens show the entire takeoffs and landings. We know the engine can already do most of it because of the glitch when you get into a random landed pirate ship and it takes off.

The cutscenes look good the first 20 times you see them but I don't need the ground perspective of watching my ship take off and turn left every time.

Give them 7 more years.

For modders to fix it.

Might be a controversial opinion but modders rarely "fix" the core game, but sometimes they add enough crap to make it less painful.

Skyrim has been out for more than a decade now but no matter how many mods you install, it's still the good old janky, clunky, stiff skyrim with a different coat of paint. Same goes for fallout 4 and it will go double for starfield I feel.

They can't and won't. For whatever reason they decided to take what has made their last 3-4 games long lasting (modding) and changed their system so much that modders have been saying it's simply too difficult to mod now (past smaller graphical things) and something about a file structure they used to use is now bastardized in some way that the game will always break their mods way beyond what a normal update would have done in the past when they do update the game or add DLCs.

From what I remember seeing some "big names" in modding Skyrim/fallout have said they're skipping starfield and moving on to better games.

To Paradox games (cities skylines 2) and Microsuck: ruining modding is so unbelievably short sighted it actually makes sense you did it. Corpos always go for short sighted moneygrabs... But we get it, a modder makes something similar to what you want to sell that means less potential money for you... So they give modding the shaft until their get their DLCs out and then they'll throw us a bone, except by then it is too late and we've all moved on.