raytracing rule

bbpolterGAYst (she/her)@lemmy.blahaj.zone to 196@lemmy.blahaj.zone – 1069 points –
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This feels like one of those "VR in the 90s was shit so we should never develop VR" kind of things.

It's really moreso that raytracing nowadays is intensely poorly implemented when there is usually better ways to go about it.

We have the means to be efficient about our graphics. But instead we go about it in the most unoptimized ways imaginable

That's exactly my point. Raytracing is being shoehorned into things without them being optimised specifically for it at the moment. That doesn't mean we should stop developing the tech entirely because people are implementing it poorly most of the time.

How do you "optimize' it? You would think with so many game companies using it that if there was a better way than there would be at least one title with optimized ray tracing. The issue is the computational requirements for convincing ray tracing. When Toy Story 1 was rendered originally it took 45 minutes to 3 hours to render a single frame of video. Give it time and the GPUs will eventually be fast enough. Baby steps with new tech.

Optimization is not an on/off switch. All companies are optimising their implementation to the best of their ability/budget. As coders get more familiar with the tech and it becomes more commonplace, as well as work being done by graphics card companies on their drivers, it will reduce the computational requirements over time. There's a hell of a lot of work that goes into graphical processing on hardware, software, engine and game levels to make things look better for less computations, it's not just "tell GPU to do simulate every particle from the sun".

There's also the other side of the issue. As tech gets better, devs are less incentivised to optimise their crap. Which leads to games that look and function the same as older games, but are now bloated beyond belief.

It's a strange paradox of tech innovation. The more powerful our tech becomes, the less we feel like properly utilizing said tech.

Vr is the 3D cinema of gaming

When I got my oculus quest I played it as often as possible. That’s the problem though, it just doesn’t make sense to play it almost ever.

If I were a teenager or someone who lived alone I could really get into it. The problem is disconnecting entirely from everyone around me for a game.

With my Steam Deck or my Switch, I can put my kid on my lap and play. I can sit it down easily and help my wife with a chore. I can walk around at work in my downtime and play.

VR is awesome. I absolutely love it. I just don’t have time to fuck with it. I would imagine that’s the case for most people.

I have two kids and very little gaming time, but more than 75% of that time I spend in VR. With the increased immersion/escapism I have completely abandoned desktop gaming. Playing FPS on desktop just feels silly now

I guess it really depends on lifestyle and career and age of children and all that.

I get really stressed when I disengage from my family for too long and can’t see what’s going on around me.

I’ve played VR at work. It’s fine for single player games where I can pause and come back. Multiplayer games get really frustrating though when every 5 minutes you’re being pulled out and you can’t just jump back in.

I love VR. I just can’t seem to find the time to fully immerse and escape.

I agree with you on shooters. I am insanely good at Pavlov and when I jump into something else (non vr) it just feels so restrained. Moving around and actually feeling like you’re firing your weapon is a big deal. I’d like to get something to attach my controllers to at some point with some weight so it feels even better.

Yeah my play sessions are usually when everyone is in bed so cutting myself off from other humans isn't an issue! Looking at my backlog of games that require longer sessions and it's just not gonna happen with my current lifestyle.

A few years back when I had more time I messed around in Skyrim with a controller taped to a weighty staff. Managed to get it lined up perfectly in game and the trigger was usable. Using phones as motion sensors so I could walk without using a second controller. And voice control spells. That shit was crazy fun, and obviously incredibly dangerous heh. Can't wait till VR is mainstream and we get more cool controller hardware.

I am son disappointed that 3D TV is dead. For few movies or documentaries it was brilliant. Exploring a prehistoric cave for example. Hopefully we still can play 3D with VR

Same here, it's just a great evolution of gaming. 2D gaming is actually starting to feel obsolete the more I play VR.

I too have a family and a job and lots of things to do, and I still find time to do the cool stuff I want to do like VR. The "isolation" that the other person is talking about is not an issue for me because I can stay aware of people around me with my ears and stuff.

3D cinema is more like light gun games. Kinda cool but it doesn't really advance anything.

Man, now I've said that I miss the old Namco arcades.

Correct. This meme templates is a unreasonable Statement paired with outdated arguments and modern images/facts poking fun at idiots. It also commonly confounds the reason for the thing with something easily observable.

Isn’t VR still pretty shit?

It's expensive, but a high end rig with a good headset (index or vive), it's pretty great.