efficiency

Track_Shovel@slrpnk.net to Lemmy Shitpost@lemmy.world – 951 points –
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I've seen this same suggestion years ago on Blender tutorials. Generating a scene isn't about making it realistic, it's about fooling the audience into thinking it's real without making it too hard to create. Look at videos from Ian Hubert on how to fake it well.

Halo 3 came out 17 years ago. I learned this today (and still don't really see it...), so I say they did amazingly well!