A Year Since Its Release, Sony Seems to Have Abandoned PlayStation VR2

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 118 points –
A Year Since Its Release, Sony Seems to Have Abandoned PlayStation VR2 - IGN
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They literally just announced a MetroVR game that looks sick and that they’re adding PC support. They’ve hardly given up.

Wait, as in official PC compatibility for the HMD?

Like, could I play Call of the Mountain on a PC!? (if it gets a port after Forbidden West)

Edit: Holy shit, yep. That's amazing, the PSVR2 hardware is some of the best available right now, if it works with SteamVR it might finally be a legit upgrade option for me from the Index.

As in, using the PSVR2 to play PCVR games on your PC.

I’ve got an Index and have played PSVR2. I still prefer the Index because of the knuckles. I’d be interested in seeing if I could use the headset + knuckles

I hope it also comes with the opposite of being able to use a non-PSVR HMD on the PlayStation. Don't have a PSVR, but I do have a Q3 and a PS5 with a couple of games that come with free VR versions I'd like to check out in an official capacity (remote play app works with the Quest but it's janky). But I won't be holding my breath for it.

Edit3: Keep em coming, one downvote on a serious comment is annoying. 2 and above after I turn it into a "fuck you" is a score-count.


Edit: Whoever downvoted me, fuck you. If the knuckles work for you, great, but they are objectively an ergonomic disaster.

Their adjustability is an illusion, because the design of the strap means you can't adjust how high or low your grip sits on the handle to accommodate fingers of different length.

So to use them comfortably, you just kinda have to hope your hands are the right size. Valve knows this, that's why they released a cad model for a 3d printed attachment that makes the handle thicker as a shitty fix to increase the grip-button distance.


Edit2: Hah, at least you additional assholes downvoting me now had to read me telling you to get fucked first. You guys are simply wrong if you think the index controllers are ergonomically sailient, and don't need replacing with something better.

You needn't look far to find Reddit post after post, article after article discussing the atrocious design when it comes to real people trying to use the damn things.


I actually hate the knuckles. They are ergonomic amateur hour, they were made for one size and one size only. I regret ditching my CV1 because of them, though being able to play VR games on Linux numbs the pain a lot.

For me they are basically unusable because of the placement of the buttons in relation to the handle.

Due to the straps, your hand has to scoot right up to the top end of the handle, but this means my long skinny thumb lands way past where the buttons are. To use the buttons, the touch pad or the joystick, I have to bend my thumb into a claw that's not even close to comfortable.

To see what I mean, hold your phone with one hand and try to touch the corner closest to that hand. That's what the Index controllers are like to use for me. I basically stopped playing games that require using the buttons.

The top adjustment moves side to side, not up and down, and if you put it in the lowest position possible, and therefore best for me, I now also have to bend my fingers sideways as well as inwards.

The large hand adaptor that valve made for people like me to 3d print barely helps, and makes their already heavier weight even more of an issue in games like beat saber.

I desperately need an alternative to them

For the record, I only downvoted you because of the multiple edits whining about being downvoted.

That’s like watching porn with your parents level of cringe right there.

That's a better reason already, and you actually voiced it.

It's still voting based on your mushy feelings rather than the merits of what someone had to say, but still, bravo!

Now unless you have something to add beyond the obvious, sod off.

Ah, now you’ve got me in a dilemma. On the one hand, I’d love to never spend another second of my life dealing with your idiocy, but on the other hand it’s so much fun (and really fuckin easy) to piss off someone as dumb as you are by just typing a couple of words.

Decisions, decisions.

Try me.

My brother what has happened here. Your first two comments were very constructive and genuine and now look where you’ve fallen

The last downvote happened.

I vented 6k contributed comments and posts worth of random unexplained disapproval, there.

Baseless downvotes annoy me over time, so I provoked the type of people who make them out of the woodwork so I could take a couple swings. Lo and behold, worked exactly the way any idiot could predict.

I feel much better now.

How devoid of value is your life that you let a couple of meaningless downvotes get you this bent out of shape?

I will give you credit for creativity for somehow claiming victory because you managed to let so many people piss you off so many times.

Can you whine about it some more though, this is oh so much fun!

And do you seriously think me so dumb that I thought for a second my edits wouldn't summon even more downvotes? That my adversarial stance would actually make anyone back off?

Only one person ticked me off here.

I'm the one who then managed to piss off something like two dozen of you douchebags.

The internet doesn't deal with angry users the way we deal with angry people in person, with care, sympathy and caution.

When people think someone is losing it online, you pile on like the psychopaths you are.

Yeah, nothing says “I’m not mad” more than multiple replies that are several paragraphs long.

Keep coping though.

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Exactly, it's meaningless, yet not without consequence. An early downvote can kill a post by smothering its visibility when new.

I take issue with people taking baseless action, doing, even when they can't possibly back it up with words, and affecting things in ways they are too dumb to even consider.

Such instances are infuriating. Exemplary of the worst in us.

I see you're having a go at putting some sentences together to excuse a type of parasitical behaviour even more toxic than mine, but whatever.

You'll have to do better than this now that I've got the whole thing out of system.

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Whittle your thumbs down

I wish. I just cut the straps off entirely so I can hold them further down, but the straps are what makes the off-set weight of the sensor bars bearable, so now I'm dealing with that.

Could you pad the grips so that they push your lower palms out further?

I'd have to pad them by about three times the thickness of the official "booster" attachment that you can 3d print. I do have them, and they help, a little.

But by the time my thumb would really land in the right place, the controller would be too thick to hold with the rest of my fingers.

I've thought this through, the Index Controllers can't be saved.

That's a shame. I do think doable but it would be quite a bit of work.

On the flip side, biting through a finger is only about as difficult as biting through a carrot

About to downvote this? Please do, it will give me endless satisfaction if the downcount goes up on this one, because I apparently made you cringe so hard you went looking for unrelated comments of mine to express your wordless disapproval even more strongly.

Peak reddit behavior.

I did come from there, and statistically, so did you. But lemmy does have a much nicer vocal userbase.

However, the amount of silent downvoters who will snipe posts and comments to smother their visibility is higher, surprisingly enough.

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I'd imagine it'll work through something like Steam Link like the Quest line of headsets do. Which is still nice, but that means for me trying to invest in networking gear that may or may not work. 😩

(and I've tried powerline, I've gone through three of those things, they all have a habit of disconnecting unless I ping my router. Someone on Twitter suggested that I rewire my entire house as if I can afford to do that. 😐)

It's just USB C.

Unlike the PSVR1, there is no special processing box required to make it work, it's just power, USB, and a displayport signal, carried by a single standard USB C connector.

And even the PSVR1 got figured out by hackers to the point that the hardware can now be used directly, no PS4 required.

I don't imagine that any PSVR2 PC compatibility would require using the HMD through the ps5, when you could just plug it directly into the PC.

It might be "just USB-C" but it also does things outside of the standard. It asks for a set amount of power not part of the USB-C standard, actually it might have implemented VirtualLink which is considered a dead standard. Not to mention that NVIDIA GPUs also stopped having a USB-C port.

iVRy, who has hacked the PSVR1 to support PC, is in the process of hacking the PSVR2 and even they state that Sony's solution might be just streaming to the headset because of the issues with implementing direct USB-C support. There might be wired streaming (similar to Oculus), though it's still early days.

I get the hype (I have the headset myself) but I'm definitely going to temper my expectations until Sony releases more info on it.

Darn. The headset itself doesn't have much of a system inside, or could it do something like video decoding? Or is it and the PS5 really a package deal?

The power issue could be solved with a breakout box of some kind... I had thought it was just USB PD.

There's a theory going round that the PS5 is going to be that "breakout box" for a PC-based PSVR2 setup. I'm not sure if Sony wants to spend that much on getting people out of their ecosystem when it'd be better to have their own solution, or as Oculus had done, let Valve port Steam Link to their platform. This might be the most likely situation, as it gives access to SteamVR in a way that doesn't require as much R&D from Sony.

That being said, I would love to have a native PCVR setup (even if it means piping a video through a wire as Oculus does to maintain compatibility with even NVIDIA) and if Sony goes that way somehow, I'll be happy.

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I'm hoping it's going to be openly compatible with any pcvr games and that they don't lock it down to only games that either pay Sony for compatibility or only for use on ported Sony games.

The Metro game isn't exclusive to playstation though.

https://store.steampowered.com/app/2669410/Metro_Awakening/

It's not like Sony did anything and adding support for another platform because your own platform has so few games, seems like giving up to me.

Well, I hope they will support Steam VR without any annoying stuff getting in the way. On a related note, why can't just Sony publish working normal wireless PC drivers for their controllers on their website?

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