Slay the Spire devs followed through on abandoning Unity

Carighan Maconar@lemmy.world to Games@lemmy.world – 731 points –
Slay the Spire devs followed through on abandoning Unity
gamedeveloper.com

Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

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Doesn't STS run on Java, not Unity?

StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).

Don't know what engine they used for STS, but apparently they were making STS 2 on Unity:

At the time, it said it'd made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

STS was Java running on libgdx.

STS2 will be C# on Godot.

Based on this: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4

Sorry, you have been blocked

You are unable to access medium.com

Great website.

What the heck did you do to get blocked by Medium.com?!?

I'm going to guess they're skipping redirects - that's what the issue was for me.

libgdx

Which is a game dev library for Java, so OP was right.

From the article:

At the time, it said it'd made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

Perhaps they were saying they started on unity and decided to migrate to Godot instead