Any VolunteersJPDev@programming.dev to Programmer Humor@programming.dev – 1350 points – 7 months ago154Post a CommentPreviewYou are viewing a single commentView all commentsShow the parent commentIt is, in fact, very easy to code a game! from pygame import game game.load_player() game.load_enemies() game.load_audio() game.run() I'm glad that there's no micro transactions nor loot boxes.That's in game.load_dlc() we opted not to include that until our game is already beloved on steam.Make sure to add mandatory EGS accounts later.EGS? Oh, no. We don't do that here. We're more along the lines of: if date.today() - RELEASE_DATE > timedelta(days=90): try: game.prompt_user_to_connect_3rd_party_account() except PlayerRefusal: sys.exit(0) That part comes when they find a publisher.Iām writing this down. Fuck, my first game!!!You can't do that, you're committing copyright infringement! Change gameto mygame though, and you're golden.Ah see I knew it would be too much work after all
It is, in fact, very easy to code a game! from pygame import game game.load_player() game.load_enemies() game.load_audio() game.run() I'm glad that there's no micro transactions nor loot boxes.That's in game.load_dlc() we opted not to include that until our game is already beloved on steam.Make sure to add mandatory EGS accounts later.EGS? Oh, no. We don't do that here. We're more along the lines of: if date.today() - RELEASE_DATE > timedelta(days=90): try: game.prompt_user_to_connect_3rd_party_account() except PlayerRefusal: sys.exit(0) That part comes when they find a publisher.Iām writing this down. Fuck, my first game!!!You can't do that, you're committing copyright infringement! Change gameto mygame though, and you're golden.Ah see I knew it would be too much work after all
I'm glad that there's no micro transactions nor loot boxes.That's in game.load_dlc() we opted not to include that until our game is already beloved on steam.Make sure to add mandatory EGS accounts later.EGS? Oh, no. We don't do that here. We're more along the lines of: if date.today() - RELEASE_DATE > timedelta(days=90): try: game.prompt_user_to_connect_3rd_party_account() except PlayerRefusal: sys.exit(0) That part comes when they find a publisher.
That's in game.load_dlc() we opted not to include that until our game is already beloved on steam.Make sure to add mandatory EGS accounts later.EGS? Oh, no. We don't do that here. We're more along the lines of: if date.today() - RELEASE_DATE > timedelta(days=90): try: game.prompt_user_to_connect_3rd_party_account() except PlayerRefusal: sys.exit(0)
Make sure to add mandatory EGS accounts later.EGS? Oh, no. We don't do that here. We're more along the lines of: if date.today() - RELEASE_DATE > timedelta(days=90): try: game.prompt_user_to_connect_3rd_party_account() except PlayerRefusal: sys.exit(0)
if date.today() - RELEASE_DATE > timedelta(days=90): try: game.prompt_user_to_connect_3rd_party_account() except PlayerRefusal: sys.exit(0)
Iām writing this down. Fuck, my first game!!!You can't do that, you're committing copyright infringement! Change gameto mygame though, and you're golden.Ah see I knew it would be too much work after all
You can't do that, you're committing copyright infringement! Change gameto mygame though, and you're golden.Ah see I knew it would be too much work after all
It is, in fact, very easy to code a game!
I'm glad that there's no micro transactions nor loot boxes.
That's in
game.load_dlc()
we opted not to include that until our game is already beloved on steam.Make sure to add mandatory EGS accounts later.
EGS? Oh, no. We don't do that here. We're more along the lines of:
That part comes when they find a publisher.
Iām writing this down. Fuck, my first game!!!
You can't do that, you're committing copyright infringement! Change
game
tomygame
though, and you're golden.Ah see I knew it would be too much work after all