Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo

simple@lemm.ee to Games@lemmy.world – 957 points –
Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo | VGC
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I would understand the complaint if it was longer, like 5 or 7 seconds long for just the Dolby logo. But its not.

Like, if seeing a logo for two seconds bothers you that much, better close your eyes when driving riding the bus walking around town, otherwise you might see a dreaded billboard or advertisement.

Gonna just completely ignore that said 2s is otherwise unneeded so you can feel like you still have a point, hm?

Seeing an ad while walking does not require me to stop what I'm doing and wait for the ad. Putting an unstoppable ad in your pre-game logo does

Loading screens in a game take longer than two seconds and don't have the benefit of running one time before the game starts and adding surround sound support. So you would rather be greeted with a black screen as a game with less features loads instead?

Great idea.

People in this thread don't want to waste 2 seconds per use of a video game on a logo screen, but will happily waste the day discussing it.

Yeah. It's called principles. Maybe when your corporate overlords have some for sale you'll be and to afford them.

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My state banned billboards for the same reasons.

It's a really good reminder when I'm ever in another state that things like that just... Aren't needed.

The advertising thing is a slippery slope, and it's OK for people to draw the line for how far down the slope they're willing to go higher up than you would. It's also OK that your line comfortably holds a 2-second ad.

No position here is unreasonable, and everyone should keep that in mind.

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