It genuinely upsets me that Valve spent their time and resources on another Dota variation
Like for many other people, Valve single player experiences were one of my favorite of all time growing up. I considered both Half-Life and Portal to be masterpieces. It's true they've always been distracted with multiplayer games as well, things like Counter-Strike or Team Fortress and I did play them for sure, because I was a kid and I had all the time in the world.
These days I'm not a kid anymore and so when I game I tend to look more for memorable experiences instead of mindless grinding. Obviously I remember Valve as the experts in creating memorable experiences and I would like them to keep fully exploring those talents. They don't have that many employees, but they do have all the money in the world, no external pressure, no publisher to shit on them, it's just their developers and artists and a vision. But then they use all that and create this. An Overwatch looking moba shooter, really? I'm sure people will like and play it, but is this the results of the vision and ambition of a company like Valve?
It doesn't have to be Half-Life. I remember them saying that they dont want to do another one in the series because they are looking to innovate and make something truly original. My body is ready, give me anything. I can't imagine a moba shooter really fits with this description. I'm wondering how such a low hanging concept even becomes a real product at a company as ambitious as Valve.
I hear people are having fun with the new game and I'm happy for them. I am no longer the target audience and I wish them good luck with it. In the mean time let me hear your thoughts on it. Would you like to see another single player experience from Valve?
we're getting old dude
the kids who are the age we were in the half life glory days--they don't want single player. they want league of apex legends fortnitewatchstrike
single player games won't go away completely, but they're definitely taking a backseat to whatever the rage is with the kids. currently mobas. just google "most played video games" if you're not depressed enough already
"Single player games have taken a backseat". Okay. We're just going to state that as a truth? And also just stating kids as being the main video games audience still?
I mean if single player games have taken such a backseat, why are big companies pouring so much money into games such as Horizon, Dragon Age, Assassin's Creed, Anno or Dark Souls? Why are indie games, thousands and tens of thousands of them, so overwhelmingly single player? Why is Zelda still not a MOBA? Just does not really hold water as an argument IMO. If anything it seems the opposite is happening and after the height of MOBAs in ˜2015, the market is slowly creeping back.
Single player games are less and less profitable these days. What the original commenter could have said is, these days, there isn’t much money to be made telling a story when fortnight makes so much money by doing nothing but cosmetics.
It's not a question of demand, it's a question of profit. Multiplayer games stand to make a lot more money than singleplayer. Nobody will spend real world dollars on cosmetic items in a singleplayer game.
Skyrim has no multiplayer component, but plenty of people have paid cash money for cosmetic items.
Not even close to the same scale as what Valve and Blizzard get people to pay for skins and hats
And it’s gonna continue until regulations recognize how these games are psychologically terrible for kids and have gambling mechanics.
profit is a function of demand