Not trying to clickbait but is this the end for kernel-level anti-cheat?

xavier666@lemm.ee to Linux Gaming@lemmy.ml – 319 points –
notebookcheck.net

From the article

Microsoft has officially announced its intent to move security measures out of the kernel, following the Crowdstrike disaster a few short months ago. The removal of kernel access for security solutions would likely revolutionise running Windows games on the Steam Deck and other Linux systems.

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game developers and publishers are hesitant to enable Linux compatibility,

And I am hesitant to spend money on their games.

running linux is a great way to automatically filter out most of the shit games, if it won't even run in proton then you generally have to be doing some bullshit with the code and thus aren't worth my time and certainly not my money.

But us in the VR community is still Windoze.

VR games work just fine in proton, as long as youre on Vive or Index.

I've never got my Vive to work well in Linux, even though I'm using X which supposedly still is better for gaming that Wayland.

There are a lot of kinks around VR on linux. Wayland has been better in my experience, but I still can't believe SteamVR on linux just doesn't have power management for the base stations implemented. Like, it works, there's a fucking python script that can do it! But not via SteamVR.

I use an app on my phone to turn my base stations on and off.

Here's hoping the Deck and whatever Deckard turns out to be means Valve is in the process of improving the situation.

Also more than half of games with AC do in fact run on linux right now, and the world hasn't ended.

Hasn't ended yet, as soon as we reach 75% the simulation will end.

The second someone finds a way to hack the simulator it becomes uninteresting. Like when I cheat in GTA SP and then suddenly never play it again.

I would reply with something like "Arrrr matey" but new games aren't even worth pirating anymore.