The Ace Combat games used them for throttle, rudder and radar zoom level.
Though I remember one of the Gran Turismo games had an option to use the right analog stick up and down as an accelerator and break. It was tricky to master, but effective.
The Ace Combat games used them for throttle, rudder and radar zoom level.
Silent Hill 2 uses it unfortunately.
Silent Hill 2 has heavy and light attacks that are tied to the analog face buttons. You might be able to use a hold with digital mode but it would be slower
GTA3 as well
Though its rather pointless IMO
It makes me sad that this wasn't carried forward. I feel like I'm the only person who actually enjoyed the pressure sensitivity.
Yeah. Brook makes a good adapter that supports modern controllers, as well as the PS3, so you can still get those pressure sensitive buttons. I use mine all the time, PS2 is pretty much the only console I play anymore.
PS2 had pressure sensitive buttons? No shit, I had no idea.
yeah I use the brook adapter with PS3 controller which uses pressure sensitive buttons
Does the brook allow pressure sensitive? I never actually got along to testing it properly when I used one cause I wasn't really looking for it at the time. I do have the one previous to the current model though
yes. make sure firmware up to date
Yeah, I think most racers do that, very hard to get used to in my opinion, but definitely an option
@MrScottyTay
It definitely was hard to get used to. But with Gran Turismo, it rewards precision. I was also a fan of games like Driver, that were more forgiving.