Starfield Is Broken On Intel Arc GPUs, But Intel Is Working On A Fix

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Starfield Is Broken On Intel Arc GPUs, But Intel Is Working On A Fix
tomshardware.com
15

This is the best summary I could come up with:


Intel has acknowledged that its Arc Alchemist GPUs, some of the best graphics cards, are having severe issues running Bethesda's new space RPG Starfield — precisely trouble launching the game.

According to Intel, a driver update will be ready for the game's release next week on September 5 to fix these issues.

Still, sadly, this means there won't be any immediate support during the remainder of Starfield's early access period.

One problem is that Intel has still not released a game-ready driver update supporting Starfield — unlike Nvidia and AMD.

This would make sense in Starfield's case because a massive 15GB patch went live a few days ago, right before the game's release, which could have broken Intel's driver update it was potentially working on.

Intel has made vast strides in improving its driver support and optimizations over the past year.


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Remember back when triple AAA games were released and didn't need to be patched immediately so you can play because the game devs actually decided to make a proper functioning game instead of going for greed?

I lived it and fucking NOPE so many broken games. Check out AVGN or any Games Done Quick glitch speed run for many examples.

Games had less moving parts back then so they seemed like they worked, until you find out that there were entire spells that didn't work in Final Fantasy or how you can jump just right and enter a game breaking bug thay required a reset (SMB1 minus world). Or how uninstalling the game would uninstall Windows (Kohan? And Pools Of Radiance 2)

Plus now they can make patches in between the time they start pressing discs (gone gold) and release, hense the "day 1 patch". Personally I'm glad games can be fixed post release although I would prefer it to be more complete/fix at launch than usual.

Yeah, a mix of both would be ideal. The fact that we're surprised that Starfield and Baldur's Gate 3 were solid on release is a problem, all AAA releases should have that level of quality at a minimum on release.

If games are consistently solid at release, I'd probably preorder like I used to. Now I wait and see because, more often than not, it's a buggy mess the first few weeks.

This seems to be an Intel issue rather than a Bethesda one

I remember those days as having no Internet let alone high speed, I recall reading old ads for some PC games. So they don't seem as great as you're implying because at least the game will most likely be fixed with an accessible patch these days. You'd have to do a lot more work to get one before or completely wasted your money in rare cases.

Also usually publishers set the release date, though in this case I'm not sure if it was in house or not so may not be a point, though you called out developers so figured I'd add it in.

Yeah, scrounging gaming websites to find the right patch files could be a real pain in the ass, especially before Google.