Baldur's Gate 3's success is not about setting a new "standard"

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 166 points –
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I think I read another user said "they treated the time I have to spend on video games with respect."

And that line has stuck with me.

So while I don't expect anything close to BG3's scale or polish but every few years, I do expect not to buy a game and have the game hold its hand out for cash.

Games respecting my time is something that I've definitely come to value a lot more. Quantity for quantities sake, inane things like overly restrictive save points or busywork for people who don't pay to skip.. I just can't really be bothered with it.

Save points stopped being an issue when game suspension/quick resume became standard. I've left my Series X mid game before, powered it off at the wall and gone away for a week, the game loaded back exactly to the point I left it still.

Yeah I love suspend/resume on my steam deck. I definitely don't think it's stopped being an issue for me though, sometimes I want to turn the device off or if I'm playing on PC I want to quit the game and do something else or just turn it off.

It's just frustrating because saving the game is not a technical problem and hasn't been for decades, it's a design choice and I shouldn't need to lean on a technical solution to get around it. Maybe I'm just stubborn though

saves are also important for archiving and sharing game states, maybe i want to preserve this specific game state so i can relive it for the rest of my life? or i want to download a save from someone else to experience something specific they found or made

Yeah and also, sometimes (very rarely of course) I actually die ingame and need to load. I don't want to waste a bunch of time when that happens.

That is SUCH an amazing way to put it. No grinding, no waiting for timers to run out, no traveling back and forth to savepoint, no insanely hard challenges or unlocks. Just experiencing it, and (for the most part) even failing forward.

Just scores of empty containers to check. I know they can't all have something but respecting my time would include minimizing having so many empty containers. That's about my only complaint so far though in that regard so it's not that bad or anything either.

So many empty containers but yet I still have a compulsive need to check each and every one.

I may be a loot goblin but my party has about 1300 spare camp supplies in Act 1 on tactician mode so I've got that going for me which is good.

Hold left alt and the containers worth looting will be highlighted.

Lol my pinky gets tired holding down the alt key all the time. I need a mod that permanently enables those highlights and I need it to highlight everything including plates, cups, bottles, etc. Because I'm gonna take it all!

The standard argument here is that you're not supposed to look in every container for loot. However yep everyone I've seen play this game including myself is an absolute loot goblin. What if this rotten fruit basket has a +2 greatsword or boots of elvenkind!

I think there's a mod that adds a button you can click to "loot the room" - characters make perception rolls and "find" anything of value and put the items into their inventories. Haven't tried it but might be your jam.

I completely agree with your comment. It's a bit of a slowdown from play when you search everything but at the same time if playing tabletop you'd have people trying random things that don't light up for interaction of a video game. In the end it's only a slight slowdown anyways and does add to immersion so it's not terrible but more a time waster is all.

I haven't looked at mods yet, I like to do a first playthrough vanilla usually but I completely forgot they were a thing here, so thanks for the reminder.