I can't believe Godot surpassed Unreal in interest. Astonishing moment.
I really hope Godot becomes the Blender of game engines.
This is a funny analogy because Blender was a game engine at one point and failed.
It was decided that game engine development was over complicating the goal of Blender. It detracted from actual 3D software development resources and trying to make all blender features seamless with it was nearly doubling potential work.
I believe in the open-source world, this is called "mission creep". It means when a project gradually expands its scope and mission until it becomes unmaintainably broad.
Difference to scope creep (Systemd)?
Also git diff feature-creep?
I like Systemd, my services and timers are huge improvements over trying to use SysV and Cron.
I really want a game staring the default cube now.
The final boss would of course be a doughnut.
Default Cube is a playable character in Super Tux Kart, although unofficially through a user created addon which can be downloaded through the game’s addon feature.
I have a hypothesis: People have heard of Unreal but haven't heard of Godot, they see folks talking about it and go "What's that" and google it.
It would be great if a portion of them decided to dip their toes into game development too since it's free.
You just described what I did just before reading this comment.
I've considered "what does the download/install look like" before realizing "You've had Blender installed and passively updating for months [pacman] without using it. Stop that"
I mean if you just got fucked over by a proprietary engine then why go for another one. People are delusional if they think Unreal is a safe option.
I can't believe Godot surpassed Unreal in interest. Astonishing moment.
I really hope Godot becomes the Blender of game engines.
This is a funny analogy because Blender was a game engine at one point and failed.
It was decided that game engine development was over complicating the goal of Blender. It detracted from actual 3D software development resources and trying to make all blender features seamless with it was nearly doubling potential work.
I believe in the open-source world, this is called "mission creep". It means when a project gradually expands its scope and mission until it becomes unmaintainably broad.
Difference to scope creep (Systemd)?
Also git diff feature-creep?
I like Systemd, my services and timers are huge improvements over trying to use SysV and Cron.
I really want a game staring the default cube now.
The final boss would of course be a doughnut.
Default Cube is a playable character in Super Tux Kart, although unofficially through a user created addon which can be downloaded through the game’s addon feature.
Not the dreaded cone?
Not Suzanne the monkey?
Also, it's not 3D, but you may like 140, where you play as a square that turns into a circle when jumping. It's actually a great game, like a decomposition of what it means to be a platformer.
I have a hypothesis: People have heard of Unreal but haven't heard of Godot, they see folks talking about it and go "What's that" and google it.
It would be great if a portion of them decided to dip their toes into game development too since it's free.
You just described what I did just before reading this comment.
I've considered "what does the download/install look like" before realizing "You've had Blender installed and passively updating for months [pacman] without using it. Stop that"
I mean if you just got fucked over by a proprietary engine then why go for another one. People are delusional if they think Unreal is a safe option.