Can they even track pirated installs ?

B3_CHAD@lemmy.dbzer0.com to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.com – 384 points –
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Now I can finally download a game 100000x to bankrupt a game company, just like they always said we could.

Well you would just have to download it once. But install it 1000000 times. Sounds like a lot of work.

Not if you automate it with a good script and run it on a few machines at a time.

Virtualization is the key. Multiple VMs, installing, uninstalling, reinstalling.

Hell, that's even better. Running scripts on a bunch of VMs on a couple hundred server machines. If that doesn't do it, I don't know what will.

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We have come full circle. Hurray?

Does EA use unity...

Doesn't matter. Regardless of what Unity said their "Enterprise" plan was, it doesn't matter.

B2B deals just work differently since both companies have more at stake. If a company like EA used Unity, there is no way Unity would want to lose that contract and EA couldn't afford to drop Unity. Large companies will likely go through a few short renegotiation meetings, if that.

Plus, lawyers. If Unity even tries to force this on its larger customers, they are going to be hauled into court and most likely lose. When they lose, Unity will likely be liable for court costs as well.

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