How Cyberpunk 2077 clawed its way back from disaster to complete one of the greatest redemption arcs in gaming history

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How Cyberpunk 2077 clawed its way back from disaster to complete one of the greatest redemption arcs in gaming history
pcgamer.com

A 3-year breakdown of Cyberpunk's bugs, lawsuits, and the many, many patches that brought it back.

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Was fine in the beginning, nerds just love to complain

I don't even have to post gifs of how damn broken it was at launch, you already know them, you can see them playing in your brain space right now.

It was only broken on console. PC was never broken. The issues PC had were all minor and were mostly addressed very quickly.

skyrim also had funny bugs at launch but people only care about the majority of bugs when they've already decided game bad

It's weird how much people's experience varied. There are enough people saying it was very broken and enough that say it was fine that I believe both groups. Hopefully someone figures out what it is about people's machines, play styles, or something else that gave such different experiences.

I waited until early this year to play and it was an awesome experience.

It was so broken that sony had to remove it from sale. This isn't a "we don't know the situation" thing. This is well documented.

To me for example was always fine. I got it on launch day and with my PC I experienced very minor issues and almost no crash (maybe one if I remember correctly) and, even if it wasn't the game CD Project Red marketing department had led us to believe, it was a nice and enjoyable experience for me.

I mount an i9-9900k with an Asus motherboard and a 3070 dual fan, I don't recall the precise model right now; not a fancy build as I use a very old case and air cooling, but it gets the job done for a 1440 experience at circa 45 FPS.

Now I'm curious to test this 2.0 patch, I'm watching my brother playing on his PC right now and, with a 1070, he's still getting good performances and the game mechanics look nice! The skill trees are really interesting, I can't wait to try it out myself!

Yeah, it really depended on what platform you played it on. I played on Stadia, and while it was buggy, it was at least stable. No crashing, but a lot of broken quest lines and T-posing NPCs. But PS4/Xbox One players had a lot of issues because the hardware just couldn't handle the game.

Poor decision-making from CDPR's execs on that one. They should've just cancelled the older-gen versions of the game, but instead they wanted to rush it out the door to take advantage of the new Covid market, and because a lot of people were still having trouble getting their hands on PS5s/Xbox Series systems. So they got absolutely shafted, unfortunately.