How Cyberpunk 2077 clawed its way back from disaster to complete one of the greatest redemption arcs in gaming history

stopthatgirl7@kbin.social to Games@lemmy.world – -7 points –
How Cyberpunk 2077 clawed its way back from disaster to complete one of the greatest redemption arcs in gaming history
pcgamer.com

A 3-year breakdown of Cyberpunk's bugs, lawsuits, and the many, many patches that brought it back.

24

This reeks of sponsorship. The expansions isn't even out yet

journalism aligning solely with corporate interests to tell you what you like

it's so meta i love it

Impressive, but imo still not as good as No man's Sky redemption.

Or Final Fantasy XIV

Great redemption but they did close the servers so I kinda feel like that's a whole new game hahaha

Also, FFXIV has been great for a long time now I think... NMS had more incremental updates with improvements for longer I guess. Maybe that's why that's the first thing on my mind when I think of any game redeemimg themselves.

Nevertheless still an amazing improvement on FFXIV.

So I actually tried it again last night.

My partner and I had finally gotten around to watching EdgeRunners and had heard that the game had improved quite a bit. Anyway so I have the thing install over dinner and sit down to play for a couple of hours before bed. I start a new game since you can't just jump in after being away for months right. I load up a new character start doing the intro and instantly am reminded of why I disliked the game. The intro is incredibly rushed and all of your choices don't matter. I bugged out in the middle of conversations at least 2 different times where I was unable to move my character and no dialogue was presented. The combat is boring and uninspired. My character would consistently load in T posing to areas. Characters would suddenly stop moving their mouths during conversations. And for a game meant to be open world the game was really really insitent that I play their dumb linear story that is absolutely fucking full of these damn trains-that-look-like-car-rides.

Idk guys I think it's the same game with the same core design flaws. Sure it's probably gotten a face lift but it sure as hell doesn't play any different than it did a year ago

I'm not sure when the 2.0 update hit, but if you were playing 1.63 yesterday, I would encourage you to try 2.0 today

Looks like I can't since they don't officially support HDD anymore :)

Ah. I don't think they can explicitly block playing from HDD, so you still can but YMMV, and I wouldn't recommend it.

Redemption? They still lied to the consumer and have done what exactly to get any trust back?

The article does a good job of summarizing everything they changed and improvements, but I feel like pcgamer's headline is sort of leaving off a "... after reducing scope". For instance, the multiplayer mode that had been announced before launch. I also think I read they planned on multiple DLCs but they reduced that down to just this one? Regardless all my friends seem to enjoy the game so I'm sure it's a fun game to play

Was fine in the beginning, nerds just love to complain

I don't even have to post gifs of how damn broken it was at launch, you already know them, you can see them playing in your brain space right now.

It was only broken on console. PC was never broken. The issues PC had were all minor and were mostly addressed very quickly.

skyrim also had funny bugs at launch but people only care about the majority of bugs when they've already decided game bad

It's weird how much people's experience varied. There are enough people saying it was very broken and enough that say it was fine that I believe both groups. Hopefully someone figures out what it is about people's machines, play styles, or something else that gave such different experiences.

I waited until early this year to play and it was an awesome experience.

It was so broken that sony had to remove it from sale. This isn't a "we don't know the situation" thing. This is well documented.

Yeah, it really depended on what platform you played it on. I played on Stadia, and while it was buggy, it was at least stable. No crashing, but a lot of broken quest lines and T-posing NPCs. But PS4/Xbox One players had a lot of issues because the hardware just couldn't handle the game.

Poor decision-making from CDPR's execs on that one. They should've just cancelled the older-gen versions of the game, but instead they wanted to rush it out the door to take advantage of the new Covid market, and because a lot of people were still having trouble getting their hands on PS5s/Xbox Series systems. So they got absolutely shafted, unfortunately.

To me for example was always fine. I got it on launch day and with my PC I experienced very minor issues and almost no crash (maybe one if I remember correctly) and, even if it wasn't the game CD Project Red marketing department had led us to believe, it was a nice and enjoyable experience for me.

I mount an i9-9900k with an Asus motherboard and a 3070 dual fan, I don't recall the precise model right now; not a fancy build as I use a very old case and air cooling, but it gets the job done for a 1440 experience at circa 45 FPS.

Now I'm curious to test this 2.0 patch, I'm watching my brother playing on his PC right now and, with a 1070, he's still getting good performances and the game mechanics look nice! The skill trees are really interesting, I can't wait to try it out myself!