CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 338 points –
CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch - IGN
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The sad part is that this sets the standard (again) that companies can market the hell out of an unfinished game, release it buggy as hell, and still make an amazing profit. This doesn't bode well for the future.

Well, if you don't buy unfinished games like me, you get to play this amazing game for just $30 on sale.

Eh, I dunno about the rest of you, but after 2077 I feel pretty good. Tuned out Starfield and the initial craze and feel...no fomo. I wait for games like BG3 to come out of early access before playing, and only play the games in early access that are actually worth it, like Sons of The Forest, which was pretty decent even at launch (when the fun bugs are still in, and weapons have not been balanced in the slightest!)

I'm hitting the now old classics, Battlefield 1 is excellent, Inscryption is awesome, and the AA and AAA games I do play are quite polished.

If you can count on games just being shitty at launch, you have nothing to worry about. I'll play the last of us in a few years. I played Days Gone recently and loved it. There's enough good games these days to have a packed steam library.

Sounds like you might fit in at c/patientgamers !

Which instance? Sounds like a good community!

This one! I haven't learned how to link yet, sorry.

Oh I see you aren't a sh.ithead.

Sh.itjust.works/c/patientgamers