Use of AMD Anti-Lag+ technology in Counter Strike 2 will result in a VAC Ban, Valve confirms

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Use of AMD Anti-Lag+ technology in Counter Strike 2 will result in a VAC Ban, Valve confirms - VideoCardz.com
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AMD has made an oversight in implementing their new technology that poses a significant issue for Counter Strike 2 players who have opted to utilize AMD’s AntiLag+. Recently, AMD introduced a new 23.10.1 driver allowing players to access this technology in the game. However, it has now been confirmed that utilizing this technology can lead to a ban.

Despite Counter Strike 2 being launched just this month, it has already earned attention from all major GPU manufacturers, each offering dedicated graphics drivers. AMD’s most recent release introduced Anti-Lag+, an exclusive feature for the Radeon RX 7000 series, aimed at enhancing responsiveness by optimizing frame alignment within the game’s code.

It has been discovered that manipulating DLL functions with AMD’s technology could result in a VAC ban. Valve may consider lifting the bans only when AMD provides an update for this technology. Until that happens, it is recommended not to enable this technology in the game.

The Anti-Lag+ technology is an improved tech that only works on Radeon RX 7000 series and RDNA3 based products. The tech is available in multiple games but Counter Strike 2 is the only that has reported problems with implementation. The game also supports NVIDIA Reflex technology, but Unlike Anti-Lag+ which works on a driver level, Reflex is incorporated into the game itself.

Tweet from @CounterStrike:

"AMD's latest driver has made their "Anti-Lag/+" feature available for CS2, which is implemented by detouring engine dll functions.

If you are an AMD customer and play CS2, DO NOT ENABLE ANTI-LAG/+; any tampering with CS code will result in a VAC ban.

Once AMD ships an update we can do the work of identifying affected users and reversing their ban. @AMD"

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And yet use of actual cheats doesn't result in VAC bans, and the game is in just as bad of a state as CS:GO, with most old cheats being easily ported over. Good fucking job...

Not even purely just a CS/Valve issue, which is the worst part. Anything that runs BattlEye struggles with rampant unpunished cheating, and yet they successfully ban anyone running legit systems, or software that has nothing to do with the game. Somehow it's only getting worse, because a bunch of new games are introducing Ring0 anticheats, that have access to way too much information, but still fail to do what they're designed to

still fail to do what they’re designed to

they were designed to create chinese botnet, and they will

«anti-cheat» is the same as «anti-terror» — a gift-paper wrapper

It does results in bans of course but they sadly don't catch up with cheaters fast enough.... Or in some cases is difficult to catch on without the crazy anticheats we have seen complains about.

It's of course easier to ban something that modifies game files without hiding it, than it is to ban something that tries its very best to hide its very existence.

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