Baldur’s Gate 3 Has Slowdown Issues Because It Keeps Thinking About All Your Theft and Violence

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 174 points –
Baldur’s Gate 3 Has Slowdown Issues Because It Keeps Thinking About All Your Theft and Violence - IGN
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I'm having flashbacks to Skyrim. Developers were puzzled how players got a bounty even when no one was around and discovered that chickens were reporting crimes.

I'm reminded of CK2, where there was a big performance drop when the India DLC was released. The reason: all of the Greek and Armenian characters were constantly checking if every other character in the game was someone they would like to cut the balls off of, adding more characters caused an exponential increase in the time that check took.

And they're pretty protective of them, I remember learning that one the hard way. Accidentally killed a chicken in Riverwood and suddenly the whole town was out to kill me for de-fowling them.

Wait so they knew about it but didn't fix it and just let that mod fix it instead?

That's kinda what Bethesda does with all its games.