Starfield frustrates me, because in many ways its a major step in the right direction. It has much better roleplaying mechanics than Skyrim or Fallout 4, but at the same time the lore is half-baked and the skill system is fairly weak. It has great potential, but a lot of it feels toned down and less "real" because of it. Space exploration has a lot of potential as well, but setting every objective so far apart on planets ruins exploration by filling it with monotonous procgen.
That's why I'm fairly confident that once properly patched, and mods/DLCs are in full swing, it will probably be remembered very fondly despite the release state. It'll pull a Cyberpunk.
I think everything you said here is spot on except the idea Starfield will improve pike Cyberpunk at this point because Bethesda's attitude really doesn't indicate that they seem to admit anything needs fixing.
With that said I doubt many people expected Cyberpunk to do as well later on so you are probably right and I hope you are for the game and genre. I really like the aesthetic of Starfield and want it to succeed.
I'm just so tired of getting such half baked stuff at release.
One annoying thing about the "make your own stories" concept is that content us going to be recycled. My followers don't say anything new or have new things to do etc because it's all baked in but also on this supposedly open RPG landscape.
I would agree with you if Bethesda games haven't always been saved by modders, rather than Beth themselves. If we had to depend on Beth to fix their own game, Skyrim would've been abandoned long, long, long ago, same with Fallout 4.
That's true and what worries me the most after wanting Starfield to do good. I've been playing Starfield for a bit only to find myself moving to Cyberpunk sooner than later lately.
No harm in waiting for Starfield! It will only get better, while Cyberpunk is largely complete. I loved cyberpunk, especially the DLC.
I hope it does and I think it will but again with the reliance Bethesda puts on the community I'm nervous.
Anyway I've gotten much of the way through at 100 hours and have enjoyed it - definitely got my money's worth - but I just sort of hit a wall. To be fair you'll do that with most games but it seems like Stanfield is just bland.
We'll certainly see! I trust modders.
Yeah, Bethesda games have always been... playable, I guess, but hardly any good, without modding, at least as far back as Oblivion. Morrowind was the last game they made that was just good, out of the box, without needing mods.
So I figured in a year or two Starfield will be good, with mods, just like Oblivion, Skyrim, and Fallout 4 were all bland at best on release, until mods made them good.
100% I actually think Starfield has the best bones, even if it has the worst meat, so to speak, so adding meat gives it a much higher ceiling in a few years time.
The problem is that starfield is modern warfare III of Bethesda but people trying to see it as next skyrim, Bethesda ai generated almost all this game and looped it in roguelite shape, the only things evolved is mechanics as you've said yourself, and again as you've said yourself, this game will be saved by modders
Procedural generation is not AI, don't spew nonsense.
The world is now full of technology that used to have real names, but is now called AI so that investors spunk themselves as they high five each other in shareholder meetings.
Oh I'm anti-Bethesda and Bethesda practices, I'm just sure it will eventually be a great game once the community steps in and fixes it. It isn't an excuse for Bethesda, but rather admiration for the modding community, and an example of why FOSS and a rejection of the profit motive is so good.
I agree with you) communities solve everything
i dont know why people shit on bethesda for "letting modders fix the game"
i dont really know any other developer that embraces the modding community as much as bethesda does, and i wish other games had the same amount of modding capability that bethesda games do
I think it's fully possible to criticize Bethesda's incomplete and highly flawed game design and praise their willingness to support the modding community with great tools at the same time.
Starfield frustrates me, because in many ways its a major step in the right direction. It has much better roleplaying mechanics than Skyrim or Fallout 4, but at the same time the lore is half-baked and the skill system is fairly weak. It has great potential, but a lot of it feels toned down and less "real" because of it. Space exploration has a lot of potential as well, but setting every objective so far apart on planets ruins exploration by filling it with monotonous procgen.
That's why I'm fairly confident that once properly patched, and mods/DLCs are in full swing, it will probably be remembered very fondly despite the release state. It'll pull a Cyberpunk.
I think everything you said here is spot on except the idea Starfield will improve pike Cyberpunk at this point because Bethesda's attitude really doesn't indicate that they seem to admit anything needs fixing.
With that said I doubt many people expected Cyberpunk to do as well later on so you are probably right and I hope you are for the game and genre. I really like the aesthetic of Starfield and want it to succeed.
I'm just so tired of getting such half baked stuff at release.
One annoying thing about the "make your own stories" concept is that content us going to be recycled. My followers don't say anything new or have new things to do etc because it's all baked in but also on this supposedly open RPG landscape.
I would agree with you if Bethesda games haven't always been saved by modders, rather than Beth themselves. If we had to depend on Beth to fix their own game, Skyrim would've been abandoned long, long, long ago, same with Fallout 4.
That's true and what worries me the most after wanting Starfield to do good. I've been playing Starfield for a bit only to find myself moving to Cyberpunk sooner than later lately.
No harm in waiting for Starfield! It will only get better, while Cyberpunk is largely complete. I loved cyberpunk, especially the DLC.
I hope it does and I think it will but again with the reliance Bethesda puts on the community I'm nervous.
Anyway I've gotten much of the way through at 100 hours and have enjoyed it - definitely got my money's worth - but I just sort of hit a wall. To be fair you'll do that with most games but it seems like Stanfield is just bland.
We'll certainly see! I trust modders.
Yeah, Bethesda games have always been... playable, I guess, but hardly any good, without modding, at least as far back as Oblivion. Morrowind was the last game they made that was just good, out of the box, without needing mods.
So I figured in a year or two Starfield will be good, with mods, just like Oblivion, Skyrim, and Fallout 4 were all bland at best on release, until mods made them good.
100% I actually think Starfield has the best bones, even if it has the worst meat, so to speak, so adding meat gives it a much higher ceiling in a few years time.
The problem is that starfield is modern warfare III of Bethesda but people trying to see it as next skyrim, Bethesda ai generated almost all this game and looped it in roguelite shape, the only things evolved is mechanics as you've said yourself, and again as you've said yourself, this game will be saved by modders
Procedural generation is not AI, don't spew nonsense.
The world is now full of technology that used to have real names, but is now called AI so that investors spunk themselves as they high five each other in shareholder meetings.
Oh I'm anti-Bethesda and Bethesda practices, I'm just sure it will eventually be a great game once the community steps in and fixes it. It isn't an excuse for Bethesda, but rather admiration for the modding community, and an example of why FOSS and a rejection of the profit motive is so good.
I agree with you) communities solve everything
i dont know why people shit on bethesda for "letting modders fix the game"
i dont really know any other developer that embraces the modding community as much as bethesda does, and i wish other games had the same amount of modding capability that bethesda games do
I think it's fully possible to criticize Bethesda's incomplete and highly flawed game design and praise their willingness to support the modding community with great tools at the same time.
When players are tired of paying to be game testers then things will change. Until then, go mine some ore or whatever, I haven't played it.
-Bethesda, maybe