Seasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailers

stopthatgirl7@kbin.social to Games@sh.itjust.works – 266 points –
pcgamer.com

"I can't stress enough how often I'd hear a retail rep declare a genre/style/look was dead with zero supporting data."

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It’s games like the original baldur’s gate and stuff. I think a clear defining thing is that you have a zoomed out perspective and you click where to move

The combat has to be turn-based or it becomes an ARPG like Diablo/Dungeon Siege/Titan Quest/Torchlight

Most of the CRPGs are RTWP rather than turn based though. Though I personally prefer turn based.

RTWP = Real-Time with Pause, in case you were confused like me

Although under the hood they were still turn based. The turns just kept on running unless you paused. I recently started BG2 and set it to automatically pause after every turn, which effectively made it turn based.

Contrast this with Diablo, which also had turns under the hood but they are abstracted so far away as to be almost meaningless. I think people speaking about this even use frames as the timing reference instead of turns.

Although under the hood they were still turn based

There's a really big difference, the tactic of having whoever has aggro run away while everyone else shoots projectiles doesn't work at all in an actually turn based system.

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