Apple plans to charge fees for sideloading

Jvrava9@lemmy.dbzer0.com to Technology@lemmy.world – 884 points –
iPhone app sideloading: Apple reportedly plans to charge fees and review apps downloaded outside of the App Store - 9to5Mac
9to5mac.com

Who would've thought? This isn’t going to fly with the EU.

Article 5.3 of the Digital Markets Act (DMA): "The gatekeeper shall not prevent business users from offering the same products or services to end users through third-party online intermediation services or through their own direct online sales channel at prices or conditions that are different from those offered through the online intermediation services of the gatekeeper."

Friendly reminder that you can sideload apps without jailbreaking or paying for a dev account using TrollStore, which utilises core trust bugs to bypass/spoof some app validation keys, on a iPhone XR or newer on iOS 14.0 up to 16.6.1. (ANY version for iPhone X and older)

Install guide: Trollstore

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Exactly my thoughts. "Let's jailbreak this, bypass that, circumvent that one thing..." Why do you subject yourself to this with a device you paid hundreds of dollars for?

As much as I'd like to have an iPhone, I'd rather not.

As an aside, it's the same thing with game consoles. Is the whole "you must be connected to the internet" thing still happening? That's what has been preventing me from getting a new xbox, for example.

Steam Deck is pretty awesome in the offline gaming regard, if that's what you might be looking for.

I'd argue that there are a lot of offline mode frustrations with Steam but none of them are Steam's fault, they are all due to individual games online requirements or DRM implementations.

Uh, it's actually quite the opposite, most games you need to at least open them one time while connected to the internet for offline to work.

https://www.youtube.com/watch?v=itBscLjRCPc

But that is not the fault of Steam Deck, which was discussed.

Steam literally warns you for every game. It tells you if you need to be online once or online every time. I don't think you can blame them. If you buy games that require an online activation you can't get upset that you can't play offline.

Example games:

  • Always online
    • Singleplayer gameplay requires an active Internet connection

  • Online activation
    • This game's first-time setup requires an active Internet connection

I do wish that this wasn't hidden inside of the "Steam Deck Compatibility" section. (There is a yellow box about third-party DRM outside, but for the details you need to click the Steam Deck Compatibility box) But that is my only complaint.

Personally I just don't buy these games.

At least you can run the games in offline, even when you have to log in the first time.

I remember way back when I had my iPod Touch 4 (haven't touched Apple since then) that I (intentionally) jailbroke it simply by tapping a button on a website in Safari. It was an exploit that used a bug in iOS's PDF software, I believe.