The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’
forbes.com
If reception to Baldur’s Gate says anything, it’s that people hate microtransactions in their AAA games.
You are viewing a single comment
If reception to Baldur’s Gate says anything, it’s that people hate microtransactions in their AAA games.
They never are and this attitude is what got us in this microtransaction hell in the first place.
Completely agree. Remember when people lost their shit over horse armor in Oblivion? That would be seen as reasonable now. They just kept forcing these things until it was normalized, and now we've had an entire generation grow up with MTX as the norm.
It was interesting how quickly people fell in line with finding paying for online multiplayer normal too on the console side. Although some do try to hand wave it away by saying they aren't paying for online, but to subscribe to game rentals.
But, yeah lot of these things people complain about eventually become the norm, and those who complain about it get seen as cranky entitled gamers over the long run.
Games that sell things like XP boosts always swear the game is balanced around not requiring them but there is always some grindy shit. Just play all this boring filler content for 90 hours.
Without them I wouldn't have gotten Warframe and Guild Wars 2, so I'm not so against all of them.
I'll agree with that. Guild Wars 2 still has a slight amount of "pay for convenience" stuff that makes me twinge considering how much I've already paid for the games and expansions, and I really wish you could unlock mount skins in more ways than just gems, but considering you can farm gold and swap it for gems it's acceptable enough.
Especially because I wouldn't even play an MMO with a sub fee, so for that alone I respect GW2's approach.