The article is unnecessarily negative. While I think it's weird that they allegedly cut so much without doing rewrites, the author's guesses were grossly presumptive.
Just like movies. The sheer number of takes compared to what’s used.
Wouldn't it be weird to include multiple takes when totalling number of lines? Like, it's understood that only one take of any particular line would ever be included in the final product. I'm not sure that's what happened here
I'm guessing it's just a ton of deleted scenes as they went through the refining process. Happens a lot in movies, and I'm guessing it happens a lot in AAA games.
I think so.
“We recorded this dialog for these levels and things but play testing just wasn’t feeling it so we used some of the dialog here and scrapped the rest.” Kind of thing
Nah, depending on the context of the clip, multiple takes might be used. Remember, they're not just delivering lines like a movie, they are also delivering sound bites and lines to be used in gameplay in various circumstances. Like if the character is attacked or the game feels the player needs an objective reminder, they might have various lines or soundbites, some of which are the same line or noise, delivered slightly (or very) differently. Delivery differences, as well as line differences, can help avoid the Navi effect, which tends to be immersion breaking and, frankly, annoying.
Did this article get edited or something? I didn’t get much of anything of substance in that article at all, positive or negative, amidst the cancerous amount of ads.
You're not using uBlockOrigin? Why?
I do on PC, but I do most of my Lemmy Browsing on my phone.
You can install uBlock in Firefox, I highly recommend. I recently got into the Warhammer series so I'm spending a lot of time reading pages on the Fandom wiki, and the difference is like night and day.
1000% better.
Edit: I'm talking about the Android version of Firefox, just since I didn't mention it.
VPN?
That will either kneecap my connection speed or just send my data to the VPN provider instead of my ISP. Or both. Besides, I’d rather not give the site exposure/clicks if the ads are insane rather than block the ads and still give them traffic.
Then a PiHole is your solution. What part of the world are you in? I've got a spare RasPi I could send over, if that'll help. 🤘🏼
Brave.
Not a fan for several reasons. Namely the Chromium base and the weird crypto stuff. Also I wasn’t asking for solutions to the cancerous ads, I was making a snarky comment about the site while asking where the OP got the negative vibes from, which I didn’t get when I read it.
What's the common used percentage for video games? I'd imagine recording a ton more than is used would be pretty common.
Depends at what stage of development you get the recordings done (although for larger projects it's likely to be across several sessions).
The later you start the process, the fewer lines you'll have to toss out. But big studios don't mind throwing money at recording sessions, so losing 50%+ isn't that big of a deal as long as there were still some usable results.
The article is unnecessarily negative. While I think it's weird that they allegedly cut so much without doing rewrites, the author's guesses were grossly presumptive.
Just like movies. The sheer number of takes compared to what’s used.
I find Stephen Merchant talking about the process for recording lines for Wheatley in Portal 2
Wouldn't it be weird to include multiple takes when totalling number of lines? Like, it's understood that only one take of any particular line would ever be included in the final product. I'm not sure that's what happened here
I'm guessing it's just a ton of deleted scenes as they went through the refining process. Happens a lot in movies, and I'm guessing it happens a lot in AAA games.
I think so.
“We recorded this dialog for these levels and things but play testing just wasn’t feeling it so we used some of the dialog here and scrapped the rest.” Kind of thing
Nah, depending on the context of the clip, multiple takes might be used. Remember, they're not just delivering lines like a movie, they are also delivering sound bites and lines to be used in gameplay in various circumstances. Like if the character is attacked or the game feels the player needs an objective reminder, they might have various lines or soundbites, some of which are the same line or noise, delivered slightly (or very) differently. Delivery differences, as well as line differences, can help avoid the Navi effect, which tends to be immersion breaking and, frankly, annoying.
Did this article get edited or something? I didn’t get much of anything of substance in that article at all, positive or negative, amidst the cancerous amount of ads.
You're not using uBlockOrigin? Why?
I do on PC, but I do most of my Lemmy Browsing on my phone.
You can install uBlock in Firefox, I highly recommend. I recently got into the Warhammer series so I'm spending a lot of time reading pages on the Fandom wiki, and the difference is like night and day.
1000% better.
Edit: I'm talking about the Android version of Firefox, just since I didn't mention it.
VPN?
That will either kneecap my connection speed or just send my data to the VPN provider instead of my ISP. Or both. Besides, I’d rather not give the site exposure/clicks if the ads are insane rather than block the ads and still give them traffic.
Then a PiHole is your solution. What part of the world are you in? I've got a spare RasPi I could send over, if that'll help. 🤘🏼
Brave.
Not a fan for several reasons. Namely the Chromium base and the weird crypto stuff. Also I wasn’t asking for solutions to the cancerous ads, I was making a snarky comment about the site while asking where the OP got the negative vibes from, which I didn’t get when I read it.
What's the common used percentage for video games? I'd imagine recording a ton more than is used would be pretty common.
Depends at what stage of development you get the recordings done (although for larger projects it's likely to be across several sessions).
The later you start the process, the fewer lines you'll have to toss out. But big studios don't mind throwing money at recording sessions, so losing 50%+ isn't that big of a deal as long as there were still some usable results.