New Rimworld DLC: Anomaly

Sibbo@sopuli.xyz to Gaming@beehaw.org – 64 points –
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I'm extremely excited about this dlc but I'm also sad that 15,000 mods are about to get broken.

Already started. Not sure what happened, but my mods don't load, even though I'm technically still on stable, 1.4 branch.

I think a mod has already been updated for 1.5 and broke something for 1.4.

I'm glad the game's alive though, I don't mind doing a bit of vanilla until modders do their magic.

Lots of really good changes in the 1.5 update! Super excited about these, can't wait!

Haha, Rimworld gets even more horrifying. I've played the crap out of Rimworld and the previous DLCs, but I might wait a while to buy this new DLC. Rimworld feels like a uphill battle even in medium-level difficulty. I guess I'll wait until I'm in the mood to feel horrified on top of that. I'm not sure I'm ready for my prisoners whose legs I cut off to keep them from escaping so that I can use them as blood banks for my vampire colonists to get mauled by monsters.

Very cool! I'm looking forward to it, but it also seems like the first expac that I might not want to enable for every playthrough, which is interesting—I wonder if we'll see more of these themed packs going forward.

Oh my god I'm so excited! This is the perfect excuse to get back into Rimworld, and these new stories sound so messed up!

They added a bunch of QoL features from mods into the base game. Nice, I respect it.