Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

Carighan Maconar@lemmy.world to Games@lemmy.world – 196 points –
Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
pcgamer.com

Well, I mean, I would have launched it first (as an AAA game), but I'm no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

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At this point I have genuinely have no fucking idea what the game is about

It's about taking money from people who like spaceships.

Everything lol

It's supposed to be a "space life" simulator so you can basically do just about anything

Sir it's in the name. Star Citizen. Citizen of the stars. It's pretty clearly aiming to be what Starfield completely fucked up on.

A space game with as few restraints and as many possibilities as they can do. An Elite Dangerous with a much broader scope.

Releasing soon ™️

Can go buy and play the game right now but I guess that's not released enough.

Sure its playable but the game is still (and i think always will be) lacking the VAST majority of features they've been talking about for more than 10 years.

The last one that's missing is IIRC Jump-points and they're adding that within 3 months. They're still fleshing out salvage and the dynamic economy stuff, but the initial implementation is there.

If I'm wrong though I am all ears.

Real soon ™️

It's already in active player facing testing so yeah. Normally when they bullshit they don't have players testing the feature.

Like what? What features specifically have they been talking about (for more than 10 years) which have yet to be implemented? Most of the core systems seem to be there, just seems like they're polishing up what's already in the game.

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Just because you can log in and do what 3 missions doesn't mean it is a game.

Considering it was supposed to be released in 2016 and it is still an ALPHA is fucking stupid. It has been nothing but a glorified tech demo

Since you're replying to every comment I've made - Alpha still doesn't have a set meaning. It changes between people who use it.

Logging in and doing the content you couldn't do when you originally bought it still means it's progressing and yes, it qualifies as a game no matter how mad that makes you.

What part of "it's still being fucking developed" keeps getting past you bud? "It's just a tech demo, it's not a complete game" - no fucking shit. You being pissy that it's not done as fast as you want it is entitlement and you should really grow the fuck up.

No, I wanted the promises made to be kept ya tard. I was promised a game at least 5 times.

Go cordless Chris Roberts balls a bit more

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The people who whine about this game are just fucking dumb. Gamers are some of the worst entitled pricks.

I could have sworn when I pledged in 2014-2016 (can't recall at the moment) I pledged cause Squadron 42 was hyped to be released in a much shorter time. I'm not complaining, I spent some more cash on it, but I thought I was going to get a fancier single player space game before now. I loved Wing Commander as a kid, even had to get a tech to figure out the highmem.sys and possibly other optimization in the windows .bat files to even play so wanted to play the newest of Chris Rpberts.

Of course maybe I misunderstood at the time and it wasn't supposed to be coming that soon, which is why I'm not bothered even if it passed, I think they are trying but got into feature creep. I haven't logged on in over a year now but I keep an eye on things to try when it seems interesting and get use out of my HOTAS.

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It's meant to be an "everything" game.

Chris Roberts has always had the ambition for a space sim where you could truly do anything, but never had the resources to actually create it.

So what is Star Citizen supposed to be?

An open world sandbox where you, a citizen of the stars, can choose to be Whst you want. A space trucker? A pirate? A bounty hunter? A smuggler? These aren't new things in the space sim genre, but Star Citizen wants to make these aspect less like a game and more like a life sim.

So instead of clicking a few buttons to fly your spaceship, your character wakes up in bed, has to manually walk over to the ship hangar (maybe take the train there, if you're on the city planet. Yes, the train runs on a schedule), manually access the hangar via elevator, climb into the ship, activate the ship, request take-off from control, wait for the hangar doors to open, and then you fly your spaceship.

This level of granular detail is meant for every aspect of the game and is the reason why Star Citizen will never get done!

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