For some, Helldivers 2’s anti-cheat software limits the ability to play at all

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 153 points –
For some, Helldivers 2’s anti-cheat software limits the ability to play at all
polygon.com
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Does this game need client-side anticheat at all? It's not PvP, so if you're cheating, you just ruin the experience for yourself and maybe your teammates. But as far as I know, there are no rankings and not really any competition.

I haven't played it, but it seems very similar to Deep Rock Galactic which does perfectly fine without anticheat.

Deep rock's much less widely popular though, so it enjoys the benefits of a small, chill community

Is it though? It had less explosive growth than Helldivers 2, but it sold 8+ million copies, not counting everyone playing it on game pass for free.

Also this is hardly scientific, but just looking at my friends list (of 60 people), over 50% of my friends own deep rock, nearly making it the single most commonly owned game among my friends. The only games I see that are more popular are left4dead 2 and the portal games. In comparison, just over 25% of my friends have Helldivers 2. Obviously a sample size of 60 isn't enough to extrapolate to overall popularity, but from what I've seen Deep Rock has been extremely consistently popular for years.

It's done well enough to turn its studio into an independent publisher, and just having a spin-off game sharing the Deep Rock name was enough to sell a million copies in a month of early access.

Not ruining the fun is kind of the point, and not all hackers and cheaters are benevolent, greifing other players in their game.

Further more, every victory adds to the score for that planet and factoring into the galactic score, which is the primary vehicle for storytelling to the community. Which the Devs clearly want to be a community effort of the players and also feedsback into how they balance the game.

So cheaters or hackers adding a lot of false data or win to that pool could result in the devs overturning new content, nerfing existing items or buffing enemies to put the difficulty curve where they want it. I don't think many players would appreciate a sudden difficulty spike because cheaters made the game too easy.

It's probably mostly there to try to protect the microtransactions for some of the cosmetics.

Since it has friendly fire, I imagine an aimbot would be one of the worst things for the game.

If you want to shoot your teammates, you can do that just fine without an aimbot

No need for pinpoint accuracy when you are doing half a ton of explosives via close air support or heavy artillery from low orbit. Or worst: a mortar turret with no regard for friendlies.

Whether or not the game needs this anti-cheat feature, players are still finding ways to give other players huge amounts of Samples (a grindable resource with limited amounts included in each mission) and spawn in unreleased equipment and stratagems.

So clearly the GameGuard isn't as useful as it could be.

the game updates based on the actions of other players, with planets being liberated and events having them taken back by the enemies. if the game had a big hacker problem it would negatively effect the game. plus having a hacker make your mission a free win would not be fun

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