Off to a great start, I see. I know that actual game mechanics cannot be patented or copyrighted (the same principle applies to non digital games), so I'm really curious to what these patents are.
Someone linked a list of all the patents Pokemon Company specifically holds and the very first one was "creature breeding based on good sleep habits."
How does that even get a patent?
What the fuck iteration of Pokemon requires you to have good sleep habits to breed your pokemon? ๐คจ
Does it actually help you sleep? ๐ค I might need to start breeding pokemon...
Pokemon Sleep, sleep tracking app
It's real, folks.
I know for sure that palworld does not promote good sleeping habits in any shape or form, at least not to my addicted ass
Breed me, daddy.
I know that actual game mechanics cannot be patented or copyrighted
In America, sure. But these are two Japanese companies...
I'm not an expert on Japanese copyright and patent law, but I don't have a great outlook for Palworld.
Game mechanics can be patented. It's stupid, but things such as "loading screen mini games" and "overhead arrows pointing to your objective" have been patented. The second I believe even got enforced once.
I think these kind of things have been getting approved less and less, but I wouldn't be surprised if "balls that contain monsters" was patented back in the early days too.
The game during loading screen isn't a "game mechanic" per se, which is why I think it was patented back then. Completely ass backwards that it could be patented, but there's that.
As for the overhead arrow for navigation, I wasn't aware of that one. Was that from EA? I think it can be argued that's not a "game mechanic" either, because it's not "an essential component of the game"
It was crazy taxi and no other game could use the mechanic. And telling you where to go is pretty darn important to a lot of games
Interesting... The Wikipedia page for Crazy Taxi talks about their lawsuit with Simpsons Road Rage in 2001, for using the overhead arrow among other complaints. But makes no mention at all of Midnight Club, who by 2005 when I got Midnight Club 3 DUB Edition was using that same overhead arrow for in-race directions. I don't see screenshots of Midnight Club 1 or 2 having the arrow but I can guarantee from personal experience that MC3:DUB did have them. I wonder what happened in those four years that made Rockstar not afraid to use that mechanic, especially as this section on the Crazy Taxi page states
The case, Sega of America, Inc. v. Fox Interactive, et al., was settled in private for an unknown amount. The 138 patent is considered to be one of the most important patents in video game development.
"Method for releasing 927 iterations of the same stale game across multiple platform generations."
It can't possibly be for "Method of splitting one complete game into two mutually exclusive cartridges with separate rosters to entice whales to buy two copies," because if it were they'd have already sued Capcom 15 years ago.
Off to a great start, I see. I know that actual game mechanics cannot be patented or copyrighted (the same principle applies to non digital games), so I'm really curious to what these patents are.
Someone linked a list of all the patents Pokemon Company specifically holds and the very first one was "creature breeding based on good sleep habits."
Pokemon Sleep, sleep tracking app
It's real, folks.
I know for sure that palworld does not promote good sleeping habits in any shape or form, at least not to my addicted ass
Breed me, daddy.
In America, sure. But these are two Japanese companies...
I'm not an expert on Japanese copyright and patent law, but I don't have a great outlook for Palworld.
Game mechanics can be patented. It's stupid, but things such as "loading screen mini games" and "overhead arrows pointing to your objective" have been patented. The second I believe even got enforced once.
I think these kind of things have been getting approved less and less, but I wouldn't be surprised if "balls that contain monsters" was patented back in the early days too.
The game during loading screen isn't a "game mechanic" per se, which is why I think it was patented back then. Completely ass backwards that it could be patented, but there's that.
As for the overhead arrow for navigation, I wasn't aware of that one. Was that from EA? I think it can be argued that's not a "game mechanic" either, because it's not "an essential component of the game"
It was crazy taxi and no other game could use the mechanic. And telling you where to go is pretty darn important to a lot of games
Interesting... The Wikipedia page for Crazy Taxi talks about their lawsuit with Simpsons Road Rage in 2001, for using the overhead arrow among other complaints. But makes no mention at all of Midnight Club, who by 2005 when I got Midnight Club 3 DUB Edition was using that same overhead arrow for in-race directions. I don't see screenshots of Midnight Club 1 or 2 having the arrow but I can guarantee from personal experience that MC3:DUB did have them. I wonder what happened in those four years that made Rockstar not afraid to use that mechanic, especially as this section on the Crazy Taxi page states
"Method for releasing 927 iterations of the same stale game across multiple platform generations."
It can't possibly be for "Method of splitting one complete game into two mutually exclusive cartridges with separate rosters to entice whales to buy two copies," because if it were they'd have already sued Capcom 15 years ago.