Palworld maker vows to fight Nintendo lawsuit on behalf of fans and indie developers

moe90@feddit.nl to Technology@lemmy.world – 915 points –
Palworld maker vows to fight Nintendo lawsuit on behalf of fans and indie developers
eurogamer.net
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It's still identifiably distinct, I really hope Nintendo lose because allowing copyright of a concecpt is dystopian especially in the context of our lengthy time frames for copyright.

It reminds me of when Apple wanted to patent the idea of rounded corners.

It's not even copyright, they're suing for using things they patented, but their patents are extremely general. I kid you not, they have a patent for MOUNTING CREATURES, something hundreds of games have done.

Abstract: In an example of a game program, a ground boarding target object or an air boarding target objects is selected by a selection operation, and a player character is caused to board the selected boarding target object. If the player character aboard the air boarding target object moves toward the ground player character automatically changed to the state where the player character is aboard the ground boarding target object, and brought into the state where the player character can move on the ground.

I'm no lawyer so I can't tell you how well this would hold up in court but it's ridiculous. See more: https://patents.justia.com/assignee/the-pokemon-company

I am positive prior art could be claimed for most if not all of those. Square Enix could cry afoul of the "mounting creatures" one as well as I'm sure many, many other earlier games on a plethora of platforms.

You could mount and ride Chocobos in Final Fantasy 2, i.e. the real "2," the JDM only one on Famicom, which was released in 1988. The aforementioned patent was only filed on Nintendo's part in 2024.

They can, to use a technical legal term, get fucked.

Yes but it’s fucking expensive to invalidate a patent. Possibly in the millions of dollars. That’s how patent trolls succeed - it’s far cheaper to own a bad patent than to fight one.

Blizzard should be paying attention to this, as it perfectly describes their flying mounts.

I really hope Nintendo just picked a fight with Blizzard/Microsoft lol

Bullies tend to pick victims who can't fight back too effectively, so I doubt they'd go after Microsoft.

All the big tech companies have a bunch of vague patents than in a just world would never exist, and they seldom go after each other, because they know then they'll be hit with a counter-suit alleging they violate multiple patents too, and in the end everyone except the lawyers will be worse off. It's sort of like mutually assured destruction. They don't generally preemptively invalidate each other's patents, so if Microsoft is not a party to the suit, they'll likely stay out of it entirely.

However, newer and smaller companies are less likely to be able to counter-sue as effectively, so if they pose a threat of taking revenue from the big companies (e.g. by launching on competitor platforms only), they are ripe targets for patent-based harassment.

While Microsoft is not a target right now, if that patent for ground-flying mounts is used (which I doubt it will, given it's too recent and widely used by older games), Palworld can just point at World of Warcraft Burning Crusade as prior art and it suddenly becomes MS vs Nintendo.

Yep, and it would be hilarious to watch Nintendo get smacked down.

It's a little more specific, I think the patent is about:

  • mounting either an air or ground mount
  • when riding the air mount, going close to the ground transforms it into the ground mount and you keep riding it

But that's still something multiple games have done in some way I think.

They better sue Microsoft over WoW, then, their IP did that in 2007.

I think Joust did this first. Difference might be that the player is permanently mounted all the time.

IANAL - but I've worked for Big Company and have gone through the patent process a few times. A patent isn't what's written in the supporting text and abstract. It's only the exact thing written out in the claims.

First claim from the patent the abstract is from:

  1. A non-transitory computer-readable storage medium having stored therein a game program causing a computer of an information processing apparatus to provide execution comprising:

    controlling a player character in a virtual space based on a first operation input;

    in association with selecting, based on a selection operation, a boarding object that the player character can board and providing a boarding instruction, causing the player character to board the boarding object and bringing the player character into a state where the player character can move, wherein the boarding object is selected among a plurality of types of objects that the player character owns;

    in association with providing a second operation input when the player character is in the air, causing the player character to board an air boarding object and bringing the player character into a state where the player character can move in the air; and

    while the player character is aboard the air boarding object, moving the player character, aboard the air boarding object, in the air based on a third operation input.

Exactly everything described above must be done in that exact same way for there to be an infringement.

That seems a bit more easy to get around. It is still crazy to think that you have to check your whole game design against that many patents 😅

it's stupid. I'm convinced that people who oversee software patents don't even know what's a computer.

Of course they do! It's those weird white boxes that nerdy nerds nerd about with numbers and shit

More than likely.
And then you have people like Albert Einstein that worked in the patent office.
(Obviously not software)

Which sounds like mount selection based on if onland==True: landmountlist, else: airmountlist. ??? Can you really patent “I used an if statement to change what the mount button does based on a condition”

Boy, better fucking patent that fucking pure genius there’s no way anyone could program that without having copied us.

Like I fucking hope I misread that.

All of the statements in the claim need to be fulfilled - so while that if looks correct it's only a very small part of the actions described. Example:

in association with selecting, based on a selection operation,[...], wherein the boarding object is selected among a plurality of types of objects that the player character owns;

They are being sued for patent infringement not copyright violations, which is extra weird.

What's weird about it? AFAICT, Palworld doesn't violate Nintendo copyright in any meaningful sense, though it might violate Nintendo's patent claims.

That said, this lawsuit seems really late, and I wonder if that'll factor into the decision at all (i.e. if it was close, the judge/jury might take the lack of action by Nintendo as evidence of them just looking for money).

Seems even more odd because to my eyes Nintendo probably had a better (but not super-good) chance of winning on copyright for some of the models used on the Pals than anything patent related. Stuff like riding/transforming mount animals and vehicles are basic exploration gaming functions. If they failed to defend the patent on other prior games that used those mechanics, they don't really stand a chance here.

It's not a copyright suit, it's a patent suit. So it's indeed just like the Apple suit, though what patents were infringed upon is still unknown as of now.

I mean they successfully defended the motion of swiping up or down as distinctly different than left or right for the purpose of activating a device. Which seems insane to me.

That’s a patent, not a copywrite.

Software patents are also terrible, though.

It is all known as intellectual property. This covers copyright, trademarks, and patents all with the same concept of creating artificial scarcity to ensure profits.

And now you have to swipe up to activate the iPhone as well 🤭

I've never been interested in Palworld, and I certainly don't intend to play it, but I'll probably buy it today.

Because fuck Nintendo.

It's clunky and the novelty wears off quickly, but it was worth a play.

It's clunky and the novelty wears off quickly

Referring to all Nintendo games.

Dunno man, it is possible to accept they make good games while still condemning their corporate bs...

Yeah, games like Mario Odyssey, Mario Kart, Luigi's Mansion, etc. are fun as hell and very polished. I can't think of a single first-party Nintendo game that's released riddled with bugs in recent memory, whereas the rest of the industry can't say the same, excepting Sony's first-party games.

I can’t think of a single first-party Nintendo game that’s released riddled with bugs in recent memory

Literally Pokémon. SwSh, SV and BDSP are all a bug-ridden mess. You will probably find more bugs playing SV for an hour than in all gen 3-6 games together.

Although yeah, it’s a (huge) anomaly and the rest of the first-party games are extremely polished. It just sucks to be a Pokémon fan in the 2020s.

I don't think Pokemon is first-party since that IP and the dev studios fall under The Pokemon Company, whereas games like Mario and Zelda are developed by studios within Nintendo itself. I could be wrong.

Edit: I just looked it up, and yep, Nintendo only owns 33% of The Pokemon Company.

If they ain't first party, they're certainly close enough that you couldn't tell the difference.

A completely different (sub)company and dev team make those games. Nintendo just owns part of it.

They make some good games. They also sling out a bunch of crap and repeatedly rerelease games at full price.

Basically my stance. Do I like all the anti-competitive crap they pull? Absolutely not. But they do still make and/or publish most of my favorite franchises. This isn't like, say, Microsoft or Google who bake their evil directly into their products.

But.... they don't. Their games are old the minute they're released. Sure they have enough bare minimum charm to wow the masses, but when you truly take a skeptical and honest eye to them compared to many other games, you realize how lazy they are with the copy/paste approach most of the time, inability to add basic common niceties of modern gaming, and generally lacking worlds that feel unfinished.

If it weren't for the IP name recognition, most of their games would be panned as meh.

I maintain a stance that the only reason they're still around is because of brand recognition. Literally the only reason I could think of anyone liking their slop.

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Yeah, I was gonna say, Gen IX Pokémon looks like some of the clunkiest, most repetitive shit imaginable.

God, I wish Nintendo made the Pokemon games, because then they might actually not be ugly, terribly optimized garbage. Nintendo owns a minority share of The Pokemon Company, which is also owned by Game Freak and a company called Creatures. Each company takes care of different aspects of the franchise. Game Freak still does all the game development, and I wish they wouldn’t because they obviously don’t care about the franchise anymore and haven’t for quite a while.

The fact they put ILCA on BDSP (and how abysmally that turned out) was the nail in the coffin for me for trusting Pokémon games to be of any quality. SwSh was close, but that told me The Pokémon Company will pump out literally any dogshit they want and people will still buy it.

ILCA?

Developers put in charge of BDSP. Before Pokémon, their work was all extremely minor support for much bigger studios. So for example, if you're a big AAA studio and you want to save on precious development time, you might contract out a dozen studios to do busywork, and one of those studios might be ILCA. For example, two people from ILCA are credited in Yakuza 0, but this is as "Casting Cooperation". Their most major game they'd actually worked on themselves before this was Pokémon Home.

So essentially, you're taking a small company where 95% of their existing work is as a supporting role to do relatively easy work for other major studios, and the other 5% is Pokémon Home, and you're telling them "Okay, now remake Diamond and Pearl."

Cool. So what is the acronym ILCA?

I feel like there needs to be a bot to generate random sets of words from unexplained acronyms. I'm pretty sure the Google result for ILCA is not in the gaming industry.

Edit: 'ILCA' is the full name it looks like, recommend adding 'studio' or 'games' to that search tho, unless you're looking for the International Lactation Consultant Association. Stands for "I love computer art".

It’s the studio Nintendo chose as lead developer for BDSP.

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Yeah, waiting for them to put out a few more updates and maybe I’ll try again: they’ve fixed a good chunk of some stuff recently. It’s still not there as a completed game for what it wants to be, but it’s okay as a cooperative PvE survival/monster collector.

Haven’t played since they added the island as more levels, so this may be an old opinion: Theres just no real end game past get a cool base. Dungeons are pretty moot at that point, the raid boss just blows up the whole base for some rewards which isn’t worth it unless you have an empty base to summon shit, and the tower bosses and lvl 50 bosses weren’t a bad challenge but that was about it. After you’ve killed those once there’s not much to do. I guess farm them for very specific drops… to be stronger so you can… idk do nothing else….

But again, I haven’t played since they added the island and higher levels so maybe it’s a bit better in that regard now?

It's pretty much the same thing, but with a longer grind towards the final levels. Legendary bosses (jetragon, frostallion, centaur knights) were bumped to lvl 55, there's a couple of "alien" pals from semi random, timed events (meteorites), and a "final" dungeon as an offshore oil rig, which is filled with max level syndicate goons that can kill you really fast, but there are many places you can stay where their AI will effectively break. The game crashing while you're there is a much, much worse enemy

It's just like every other 'sandbox' game out there.

About the only substance is in the early game. Then there isnt much to do but grind out a checklist to collect everything.

It gets repetitive too fast.

The core game loop is better than any of the pokemon games though.

I am curious as to why they took so long though. Were they waiting until the hype died down so it didn't look malicious?

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Same wasn't even thinking about this game. But now I got to have it. Fuck Nintendo. Never buying a new game from them every again. They should be sued into bankruptcy.

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Patents and video games huh? We can't ignore what John Carmack had to say about this:

The idea that I can be presented with a problem, set out to logically solve it with the tools at hand, and wind up with a program that could not be legally used because someone else followed the same logical steps some years ago and filed for a patent on it is horrifying.

--John Carmack

More like he wouldn't be able to sell his solution to others, but yeah I think Patents on simple processes and mechanisms are dumb, especially certain software and firmware.

Imagine if you had a hammer and decided to use it to hit a nail and then someone came along and said "I see you're using my method to build a house! Pay up!"

Well, you can't patent something like that!

Imagine you open up a game engine, any engine, and decide you need to point to an objective so you decide to use an arrow. A game company says "You're using our method to identify objectives! Pay up!" and that one is a unique mechanic?

How long has humanity been using arrows to point to things? How can you patent it just because it's a digital arrow?

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Welp, I had no plans of buying Palworld. I've been playing Enshrouded instead. But I'll be picking it up now. Screw you Nintendo and your anticompetitive ways.

If I didn't have friends who need so much financial help, I'd buy it too.

Palworld is a lot of fun you won't regret it

Thank you for reminding me about Enshrouded. I started playing that a few months ago, but a week into it my gamer friends wanted to start a new Valheim playthrough, and that was that. I should revisit it though

Palworld has to be the most addicted I've ever been to a game in years, and that was back at launch in January. I'm not going to spoil anything, but they've added a ton of new things since!

Please hurt them.

Nintendo is straight up evil.

"Multiple patents"

Specifies none

Off to a great start, I see. I know that actual game mechanics cannot be patented or copyrighted (the same principle applies to non digital games), so I'm really curious to what these patents are.

Someone linked a list of all the patents Pokemon Company specifically holds and the very first one was "creature breeding based on good sleep habits."

  1. How does that even get a patent?
  2. What the fuck iteration of Pokemon requires you to have good sleep habits to breed your pokemon? 🤨
  3. Does it actually help you sleep? 🤔 I might need to start breeding pokemon...

I know for sure that palworld does not promote good sleeping habits in any shape or form, at least not to my addicted ass

I know that actual game mechanics cannot be patented or copyrighted

In America, sure. But these are two Japanese companies...

I'm not an expert on Japanese copyright and patent law, but I don't have a great outlook for Palworld.

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Game mechanics can be patented. It's stupid, but things such as "loading screen mini games" and "overhead arrows pointing to your objective" have been patented. The second I believe even got enforced once.

I think these kind of things have been getting approved less and less, but I wouldn't be surprised if "balls that contain monsters" was patented back in the early days too.

The game during loading screen isn't a "game mechanic" per se, which is why I think it was patented back then. Completely ass backwards that it could be patented, but there's that.

As for the overhead arrow for navigation, I wasn't aware of that one. Was that from EA? I think it can be argued that's not a "game mechanic" either, because it's not "an essential component of the game"

It was crazy taxi and no other game could use the mechanic. And telling you where to go is pretty darn important to a lot of games

Interesting... The Wikipedia page for Crazy Taxi talks about their lawsuit with Simpsons Road Rage in 2001, for using the overhead arrow among other complaints. But makes no mention at all of Midnight Club, who by 2005 when I got Midnight Club 3 DUB Edition was using that same overhead arrow for in-race directions. I don't see screenshots of Midnight Club 1 or 2 having the arrow but I can guarantee from personal experience that MC3:DUB did have them. I wonder what happened in those four years that made Rockstar not afraid to use that mechanic, especially as this section on the Crazy Taxi page states

The case, Sega of America, Inc. v. Fox Interactive, et al., was settled in private for an unknown amount. The 138 patent is considered to be one of the most important patents in video game development.

"Method for releasing 927 iterations of the same stale game across multiple platform generations."

It can't possibly be for "Method of splitting one complete game into two mutually exclusive cartridges with separate rosters to entice whales to buy two copies," because if it were they'd have already sued Capcom 15 years ago.

You’ve mixed copyright and patents together and confused yourself a bit. Game mechanics cannot be copyrighted, but they can be patented. Some game component designs can be copyrighted as well, and even trademarked.

There are many, many, many game mechanics and features which have been patented, such as in-game chat, minigames on loading screens, arrow pointing to destination, and so on. Game studios have to license those features from the patent holders if they wish to use them.

Some random company even owns a patent for the concept of sending and receiving email on a mobile device. The entire system is a fucking joke.

There is an era of patents from the late 90s through the early-mid-00s that were insanely vague and rarely stand up to scrutiny, but most are expiring at this point, if they haven't already. Generally, though, patents are not granted on "concepts" but on implementations. That's a sometimes ambiguous line, but that's a fundamental principle of modern patents.

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Copyright only exists for the wealthy to own even more.

This is a patent lawsuit, not copyright

even worse. software patents are just more idiotic copyrights.

Dunno, I think I prefer patents. Unlike copyright, patents usually last a flat twenty years. Copyright expires either after 95 years or 70 years after the death of the author, which is ludicrous. Both are constantly abused, but at least patents expire in a reasonable amount of time.

patents and copyright are pretty different though. IMO both are bad but you can at least make a case for protecting intelectual work from copying. Patents protect replication of ideas and ideas don't have to be unique at all. If I say it was my idea to call variables a,b,c,d,e in that order that means anyone who wants to do that in their creations needs my permission which is fucking bonkers.

I'm convinced that software patents exist purely for regulatory capture.

No, Copyright exists to protect creators. It's just been perverted and abused by the wealthy so that they can indefinitely retain IP. Disney holding on to an IP for 70 years after an author dies is messed up, but Disney taking your art and selling it to a mass audience without giving you a dime is worse.

Copyright cannot protect 99% of creators because enforcing it takes enormous amounts of time and money. This isn't really a big deal though because 99% of people who create don't need these supposed protections.

That's right, the amount of writing, art, and music that is created for non-commercial purposes dwarfs what is created for profit.

Your last tidbit is highly accurate. Big business almost exclusively uses copyright to control others work to the detriment of society.

Right, but as I said to someone else in this thread, the fact thar copyright can't protect 99% of creators is a problem with capitalism, not copyright. The fact that our courts favor the wealthy isn't the fault of copyright law itself.

Also, you're correct that most art is created for pleasure, not profit, but that doesn't mean the need to protect artists' rights to their creations isn't necessary, even beyond capitalistic reasons. Bill Waterson, the creator of Calvin & Hobbes, refused to merchandise his art simply because he didn't want to ruin the image of his characters for a licensing deal. Without copyright law, any company could have slapped his characters on t-shirts and coffee mugs to make a quick buck off of his labor. But because of copyright law, he was able to refuse his publisher's attempts to franchise his characters (reportedly, he even turned down Spielberg and Lucas' pitch for an animated series based on the strip).

I think you have bought into the lie about copyright that has been fed to us. It is really hard to look at something objectively when you have been propagandized about it your entire life.

Currently copyright and the bigger category of intellectual property only exist to benefit commercial interests, this is self-evident. It is not a natural right by any means and is a perversion of the way art and science has existed for all of human history.

We have to face the reality that in a world of billions of people nothing is really unique. If you are anything like me you would have had many great thoughts, ideas, and projects and seen many other people throughout your life with similar or sometimes identical concepts.

Who should get to rent seek for these? If I create a very similar painting or song without ever seeing or hearing of another similar one who is the first? Well the current system is first come first serve, but is that really right?

What about teachers. Should not your teacher get a portion of your creation since they inspired you? What about exposure to other art, should you pay a portion of your earnings if you were inspired by other artist?

Even when looking at case law with derivative works, what is or is not okay is hardly settled and constantly changes based on the whims of ill-informed judges.

These questions only begin to scratch the complexity of the situation because of the artificial constraints put on us by intellectual property. I don't pretend to have the answers except to say there really is no need for any of this.

Even when looking at something you may think is relatively simple like putting a characters likeness on merchandise it is never cut and dry. I have often wondered if Tigger inspired Hobbes. The likeness including even behavior is rather startling.

Who has the rights is sometimes not even the person that created it originally. This is especially evident in productions that require lots of people like movies. This leads to interesting facts like most major recording artist don't even own their own songs.

Commercial interests love to have it both ways as well. Microsoft used piracy to its advantage to spread its OS across the globe and only cracked down on it after becoming a monopoly.

I am not trying to muddy the waters here but I want to make it clear that intellectual property, including copyright was created by and for monied interests. It was ill-conceived from the start, based on false premises, and has been pushed to the breaking point from years of coordinated legal tactics.

intellectual property, including copyright was created by and for monied interests.

It's literally the opposite. The first copyright law was passed in 1709 in England to give authors rights to their works instead of publishing companies. The Stationers' Company, a guild of publishers, had a monopoly over the printing industry, and they we're deciding amongst themselves who would get to reproduce and publish books. They took the labor of authors, changed it however they saw fit, and reproduced them for profit. Authors never saw a dime, and instead had to find wealthy patrons to subsidize their work.

Yes, for the majority of human history, people used to create art with no expectation of ownership, but for the majority of human history, there weren't methods to mass reproduce art. Owning the rights to your books didn't matter when the only way a second could get made is if a monk decided to hand copy it and bind it himself. When the only way to reproduce your painting was to have someone create a forgery, ownership of the physical copy was all that really mattered. If the only way you could get paid for a song was to sing it at the local tavern, it didn't really matter if you got writing credits.

We've already seen a world where the cooperations that control media production can use any work they want. They carved up artists' works like mobsters dividing up a town and kept all the profits for themselves. Maybe if we lived in a post need, post currency society, you could make an argument for abolishing copyright, but in the system we have, copyright is the only protection artists have against cooperations.

The commoner could not read or write in 1709. Even back then the law was meant for the upper class hence monied interests. So not the opposite at all. Wealthy using the law to protect their profits seems to be what has always happened. Hard to look at this as a some sort of positive for people like you and me.

What you describe is exactly what is happening in the majority of commercial writing nowadays. The corporations still have complete control. Strange how the law didn't change the status quo rather just carved out an exception for wealthy writers to be rent seekers. Once again, anyone without the means would have their work copied with no recourse.

Copying is not a bad thing as it is the foundation of all human culture. Trying to create a artificial system of scarcity perhaps made some sense to commercial interests when publishing cost so much. With the Internet though and our fast past culture it really is a ridiculous concept nowadays.

Once again owning the rights to your work doesn't matter unless a corporation wants to reprint, distribute your material, or in modern times allow you on their platform. Copyright would never stop this.

Even to this day the majority of those who create art don't expect compensation. Most do it for fun as a creative outlet. This obsession with trying to conflate art with profit has always been a lie. Only an extreme minority of people will ever make money from their art. So we are all to bow down to them copying our culture?

They did not create anything in a vacuum and they refuse to recognize this. This is what I mean when I say it is a flawed premise. We don't need to commercialize art to promote it.

We don't need to concentrate wealth for rent seekers and lawyers by creating a system of artificial scarcity. This does not promote the arts or protect them in any meaningful way.

Copyright does not protect the vast majority of artists because they don't need it and if they did would not have the resources or time to access our dubious legal frameworks in a court of law. It is a broken idea turned into a broken system.

First of all, literacy rates were about 70% in 1710, so the average commoner could absolutely read (at least among men, but copyright law isn't to blame for patriarchy). This is about 300 years after the printing press, literacy had gone up.

Second...I just don't know what to say to this anymore. You've created a strawman artist who believes their work is entirely original, even though no artist would claim they had no influences. You're pretending that copyright is an edict that says ideas can never be shared, as though the Public Domain, Creative Commons, and fair use didn't exist, or Substantial Similarity didn't have to be proved (which, by the way, is the reason that Hobbes isn't infringing on Tigger). And worst of all, you're acting like artists who want to be paid for their art are greedy capitalists, not artists that live under capitalism. How is an artist who wants make a living by creating art all day, every day, somehow less worthy than an artist who works 9 to 5 at a crappy job and then does art when they have free time?

You seem to think abolishing copyright will lead to some sort of artists' uptopia, but it's pretty much the opposite. Let's say copyright disappeared tomorrow. First, anyone making a living on Patreon will basically be done. If their videos or podcasts are now public property, there's nothing to stop anyone from uploading their Premium Content to YouTube within minutes of publishing, so no one's going to subscribe. Some of them will keep producing things, but since they'll need a new source of income, they'll definitely produce less.

Then there's the cooperations. They'll gobble up everything they can. Sure, you'll be able to make your own Spider-Man comics, but if any publisher likes them, they'll just sell them, along with any original IP you have. Of course you'll be able to sell them too, but since they can afford more advertising, higher quality printing, and merchandising, they'll out-sell you easily. You'll be lucky it anyone's even seen or heard of your version, even though you're the author. It'd be like trying to compete with Coca-Cola by opening a lemonade stand, and Coke is allowed to use your lemonade recipe.

I'm not saying copyright is being done well now; cooperations have an outsized ability to enforce copyright claims, they've manipulated the law to retain IP for an insane amount of time, and they have far more power in negotiations over licensing and rights than artists do. But your solution to that is, "What if artists had no rights? That would be better!" and I've just...I've run out of ways to react to that. It's truly insane to me.

I am not going to split hairs about whether the commoner would use copyright back in 1710. You know they would not.

For the privilege of copyright your idea must be truly unique to deprive others the right to use it. Perhaps you have never thought through the reality of creating artificial scarcity.

Your elaborate strawman is apparently copyright is needed for the arts which I have pointed out is not true and I had thought you agreed with.

We will never know if the creator of Calvin and Hobbes choose not license merchandising for the reality they could have been hit with trademark infringement.

Certainly if Nintendo can go after Palworld, Disney could have come after Calvin and Hobbes. This is all I was alluding to.

Almost everything you've said is just factually incorrect. We know why Calvin and Hobbes wasn't franchised; in Bill Waterson's own words, he wanted to, "write every word, draw every line, color every Sunday strip, and paint every book illustration," not, "run a corporate empire." His publisher had no worries about copyright infringement though, and pressured him to franchise.

Also, there was no chance he would have run into trademark issues because that's not what trademark means. Trademark is a name, copyright is the content. Trademark is why I can open a restaurant called Spider-Man, copyright is why I can't publish my own Spider-Man comics. While we're at it, Nintendo is suing Palworld for Patent violations, not copyright, so this has nothing to do with the similarity of the characters, it has to do with some game mechanic that Nintendo believes is proprietary technology.

Finally, the average working class person wasn't writing, but they were consuming printed media, and that's why publishers were making so much money off of authors. That's why copyright mattered. Copyright only lasted 14 years, with the option to renew it for another 14, and its sole purpose was to break up the publishers' monopoly. The idea that it was designed to create an artificial scarcity of ideas is an ahistorical conspiracy theory that you've dreamed up.

Looks like you are just spinning your wheels at this point. No, trademark is not just name. I suggest looking it up if you are not sure about it.

The fact that you can't accept that copyright creates artificial scarcity just shows that you don't really understand what it means. That is okay, it is clear you have not put a lot of thought into it.

Nice talking with you.

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This isn't about copyright. Is there anybody here that has actually read the article? It's absolutely insane how everyone just opens their mouths without understanding anything.

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Idk about that, maybe indefinite copyrights would be but limited term is entirely fair. Like imagine you spend 5 years and $50M to develop something (random numbers here), then the next day someone just copies it and sells it cheaper since they had no overhead in copying your product. There's no incentive to create if all it does is put you in debt, so we do need copyrights if we want things. However Pokemon came out in 96, that's 28 years. There's been very little innovation in their games since. And seeing as Digimon wasn't sued it's not about the monsters, it's about the balls. But those balls haven't changed in almost three decades so I don't think the really have a case to complain

The problem is that IP laws eventually are lobbied by the big copyright holders into being excessively long. How long did Steamboat Willie really have to be copyrighted for, and has their release into the public domain really affected Disney?

Eventually after you get back the money you invested, it's just free money, and people like free money so much they pay lawyers and lobbyists that free money so that they can keep it coming.

I can see the opposite argument made for copyright that if someone can coast off the success of their first work that in and of itself can de-incentivize them from making anything new, this is why movie companies just remake the same movies and stories every few years, it's to coast on the success of the old one, and this is even a problem with shorter term copyrights. Their limiting factor is with the technology of the time making the old ones look dated, not so much the copyright expiring. If it didn't look dated, they would just re-release the same ones over and over and over again.

Copyright was made for Joe, or a small business, but applying that to a big business doesn't work, and is in fact a bad-faith argument, trying to tug at our heart-strings to make us feel bad for someone that we shouldn't feel bad for. If Disney couldn't sue people for copyright infringement they'd still find a way to go after them, they have more than enough money to hire a PI to ruin the person's life, or you know just hire a hitman. It doesn't do anyone any favors to Compare Disney, Paramount, Amazon, Facebook, or Google to a small business who needs our help to not be screwed over.

Ironically in this day and age it doesn't do as much for those small businesses anymore because they don't have the money needed to fight those claims, you know who does though, the big ones, the ones who don't need protection at all. They're free to predate on these smaller people if they choose, and those smaller people will be otherwise powerless to fight back, and even if by some stroke of luck they do, it'll likely bankrupt them because of it.

The people spending 5 years to develop something arent the ones that own the rights to the end product. Like I said, copyright exists so rich people can own more. The people that own the rights to pokemon are not game developers, artists, writers, anyone that put actual work into creating the games and other media. Its people that had a lot of money, shareholders and executives. And then they receive the biggest share of the profits off others work and the feedback loop continues.

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Pocketpair is a Japanese company too right? That doesn't bode well, Japan has some shit laws for defending these sorts of lawsuits. I really like palworld, and don't want it to go away. Fuck Nintendo.

Seeing a lot of comments on here and it just reminds me of what I have been telling my friends since day one.

  1. PalWorld is a threat to Pokemon. It has potential to crown Pokemon in a different way and really compete. Nintendo will 100% find a way. I told them and told them. I said the same thing on Reddit. Sure enough, downvoted.

  2. I love Pokemon, I love Zelda, and Mario but I absolutely love competition. There is no way a billion dollar franchise, multi level marketing, insanept popular game series is going to let something come along and compete against it. If you haven't watched The Boys on Amazon you are missing out. One of the most redeeming characters, IMO, says it best in two sentences in the boys in one whole episode and it is the premise of everything. "You don't get it do you? You don't mess with the money.

  3. I love seeing games come along and bring something new to the table because it should drive Nintendo to do better for GameFreak to do better. I liked PalWorld and welcomed it as someone who loves Pokemon. While PalWorld didn't maintain my interest its because Pokemon just does something for me PalWorld doesn't. However, that being said I have found my self turned away from Pokemon since Gen 7 and 8 semi redeemed 7 and 9 is just sad (performance wise). I have found my self playing the hell out of tjr classic Pokémon games. Point being I welcomed PalWorld in hopes that it would light a fire under Nintendo's ass to develop a really good next gen Pokemon game. It was wishful thinking though. Nintendo is a "don't mess with the money" company and that is all it is. Fuck Nintendo. PalWorld was good for the game industry. What Nintendo is going to try to set precedence on is that you can own an idea a simple concept.

I have been telling my friends for literal fucking years and for some reason they just swing the bat for Nintendo. Nintendo makes some great games but holy fuck they are a shit company. They just are. I told them over and over this was coming Nintendo would find something and now here we are.

I sent this too them and they all got silent. They genuinely believed Nintendo couldn't and wouldn't.

Well arguably they can't legally but... Bludgeoning people with lawyers regardless of legality is pretty standard big business behaviour

I'd support anything to see NIntendo get kicked in the nuts for shutting down yuzu, which could have easily continued legally by removing like 2 paragraphs and probably a few lines of code.

Also Citra which was 100% legal.

EDIT:

I also wanna mention that current Pokemon gameplay sucks, and would also kill to see GameFreak's billion dollar franchising burn. Maybe 15 20 years ago when hardware was "limited", a low asset turn based RPG focused around pocket monsters was a fun game. Ain't no way a PS1 graphics looking game with practically zero changes to the formula can be considered AAA title in 2024. And even then they've somehow made it into an A button press simulator by nuking the difficulty.

Being completely honest, the DS hardware was not that limited (had 2 generations on it with significant upgrades despite being the same console). BW2 was probably the golden era with very well done animated sprites, overworld, features, etc. The moment it hit the 3DS, it started showing its cracks with GF continuing to develop the game without expanding the team to meet development demand.

Palworld isn't even the first challenger. TemTem gained some popularity purely for showing how much of an upgrade it was from Pokemon only a few years ago.

3D was the bane of good gameplay IMO. Tech over fun. "It's so realustic!" If I want realistic I'd go outside.

The DS (lite) screen was also so good compared to its ancestors.

Maybe it's time to fire up some DS and GBA games again :-)

No, they could’t just remove a few lines of code and text - if they could, they would have done exactly that. Yuzu was fucked because they sold early access to day one compat with new games. That’s clearly illegal and scummy, even if it’s big bad corporation on the losing end of it. If they hadn’t complied they likely would have lost any litigation and might also get into other legal troubles because of likely pre-release access to games. No judge would have taken any of it lightly.

They're gonna fight it, but not for the fans. They're doing it for themselves. They're a company too.

All the same, I'm glad someone is standing up to those litigious fuckwagons.

Half of Pokémon are heavily inspired by artist's (who are not affiliated with Nintendo) illustrations of popular Yokai (Japanese mythological creatures). The rest are simply animals with very generic additions. "It's a cow but bipedal" "It's a kangaroo but with horns" "It's a pigeon but... actually yeah it's just a pigeon. No difference."

How can you copyright/patent that? It's hardly original.

I say this as someone who grew up loving Pokémon.

It's a patent case. It has nothing to do with the creative design of the games.

But yes. Every pokemon is copyrighted. Every pal is copyrighted. (In the US) All creative work is automatically copyrighted to the creator.

You can't copyright "a standing lizard with a small flame on its tail" but you can copyright Charmander. If you copy enough elements that a lay person can't distinguish the original and the copy then it opens it up for a copyright claim.

None of that is relevant in this case.

A patent is to protect a specific invention from being copied. In this case, there is an innovative game mechanic that Nintendo patented has that Palworld copied. The speculation is with throwing an item that captures a character that fights other characters in a 3d space.

The patent is dumb. Personally I don't think it is innovative or special enough to be patented. Patenting software or game mechanic are dumb anyway.

And hopefully something that they'll be able to find reams of prior art that precede the patent

Not sure how it works in Japan, but in many nations you have to file for a patent before or pretty soon after you release your product / service. In the US I think there's a 1 year grace period. It's a pretty common sense thing that stops whole businesses springing up and then being shut down by patent creation just like we are seeing here.

There are many games out there now that involve catching monsters and making them fight for you, Nintendo would be shutting down 100s, if not 1000s of developers if they wanted to go ahead with this and have it be taken seriously.

Anyone that has played Palworld will tell you that it much more resembles ARK than it does any Pokémon game or experience anyway.

Once again. Patents have nothing to do with art. And even if they had proof they worked on those mechanics before Nintendo patented them doesn't mean they have the right to use it. Yes, it's kinda a dumb system. But there is a lot of effort to get a patent, and once you have one you have a lot of protection because of it.

Disregard. :) see comment below

(Not sure if I'm being whoosh'd, but just in case: "Prior art" is the legal term for a precedent that something was in use prior to being patented, and is the primary means of fighting software patent troll shit like nintendo is trying to pull here)

Nope, my bad. Im far from an expert but know enough to differential between copyright and parent. I didn't know that prior art had that meaning.

Roger, disregarding :-)

How long do patents last for anyway? Pokemon being caught in balls must be many, many decades old by this point.

It's not for copyright infringement, it's for patent infringement. Apparently when they made Legends Arceus, Nintendo patented the idea of pointing the camera at a monster and throwing stuff at it.

That'd be pretty funny if that was the case, because Craftopia (Pocketpair's first game, released before Legends Arceus was announced) also did the monster collection mechanic in the exact same way as Palworld.

Wasn't there a N64 Pokemon game (Pokemon Safari?) Where you take photos of pokemon?

I guess Nintendo quashed its own patent.

Oh yeah yokai I seen that in touhou

I stand by the indie studios. We have proof again and again that indies just want to reach their public.

Oh shit here we go again with your rectangle looks too much like my rectangle.

Oh no, they actually made a good rectangle, our rectangle is cheap and boring. Instead of making an effort, we sue their rectangle

Nintendo filled some vague ass patents after the game launched, they are a disgusting company that already did the same to white cat project because of some virtual analogue because they were releasing their own Dragalia Lost.

Is Pocketpair Indie? Didn't they just make a new company with Sony Music and Aniplex?

For everyone's edification, Geigner's take on Techdirt. I suspect this won't be the last TD article on this trainwreck-in-the-making.

Oh wow, this suit is shaping up to be silly. I didn't realize it was filed in Japan, too. That makes the patent aspect even shakier. Japan has no discovery process like in the US, which is generally very necessary for many software-related patents as, assuming they have a strong likelihood of surviving challenge, they are typically drawn to processes that are completely obfuscated from the user and outside observes.

Patenting things like this that are obviously unpatentable ideas rather than actual inventions is unfortunately a necessity for defensive purposes in a world where companies will do anything in order to kill competition except risk competing with them since that isn't guaranteed by throwing money at it. Enforcing a bunch of patents against a company with fewer liquid assets is a guaranteed way to beat a competitor with money alone since winning the suit isn't the goal, only draining the assets of the competitor. Sucks that this is considered a valid business practice now.

Hope Nintendo lose. I don't understand why they are always the bad guy

They would prob do smth like this to tux kart