Risk of Rain developers join Valve, announced in a twitter post.
x.com
Today, we have an exciting update: Duncan and Paul, alongside many other talented members at Hopoo Games, will now be working on game development directly at @valvesoftware
Today, we have an exciting update: Duncan and Paul, alongside many other talented members at Hopoo Games, will now be working on game development directly at @valvesoftware
Excuse the overdramatization, but it feels a lot like Frodo going to the Grey Havens. They did something great and now their reward is to disappear forever and be well taken care of.
welp, glad I never bought Risk of Rain or Risk of Rain 2 then.
Why? They are not live service games.
So they sold thier game to one publisher, and then left to work for a different dev?
Pretty much. They said they were done with RoR (the sequel was already ambitious, they don’t want to be stuck with the series forever) and the payout for the IP was probably worth it to keep the studio financially flexible. Joining Valve is a no-brainer imo
Oh yeah you'd be dumb to pass up working there. I totally understand not wanting to work on the same game forever.
Good for them, imo. I just think it's funny they "played both sides" so to speak.
I didn’t know Valve still made games 😄.
They seem to be getting back into it.
There was Alyx, at first. But today there's Deadlock, two more rumoured games, and now this?
Half Life VR game for Deckard most likely
Err...
!deadlock@sopuli.xyz
they would fit into the Deadlock development, imo
Would be interesting, though I don't imagine they'd do that - Deadlock is pretty far along (despite the "early development" tag) and they seem like they have a full dev team.
Valve seems to hire teams for new projects (such as Portal and Left 4 dead) so I'd be really interested to see if they're doing something new
hopefully, I just hope Deadlock doesn't get the Artifact treatment
The way they are handling Deadlock has many parallels to Dota 2. For example: popular invite-only playtest, probably a free-to-play model with cosmetics for sale, Dota 2/Icefrog style gameplay depth and balancing.
This game has consistently had more players than most games on Steam without even being released yet. I think it is far from going the way of Artifact, and is much more likely to take a place alongside Dota 2 and CS2 as a giant multiplayer game with indefinite longevity.
I hope you are right, I really like the game and hope they have some interesting fix for toxicitiy and matchmaking.
Well, we can also look at their other games for this. For example, in Dota 2, everyone has a behavior score, based on reports and such. This is used for matchmaking on top of skill, and lower behavior scores result in certain restrictions (like can't speak, can't ping as much, can't play ranked, can't pause).
I haven't played Dota2 for years, but the toxicity was a reason I stopped. So I am not sure this thing is effective. I know its a tough task, but still I believe that if one developer can have better solutions to this, than it would be Valve.